Sprache

Point4D.Multiply(Point4D, Matrix3D) Methode

Definition

Transformiert die angegebene Point4D Struktur durch die angegebene Matrix3D Struktur.

public:
 static System::Windows::Media::Media3D::Point4D Multiply(System::Windows::Media::Media3D::Point4D point, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Point4D Multiply(System.Windows.Media.Media3D.Point4D point, System.Windows.Media.Media3D.Matrix3D matrix);
static member Multiply : System.Windows.Media.Media3D.Point4D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Point4D
Public Shared Function Multiply (point As Point4D, matrix As Matrix3D) As Point4D

Parameter

point
Point4D

Die Point4D zu transformierenden Struktur.

matrix
Matrix3D

Die Transformationsstruktur Matrix3D .

Gibt zurück

Gibt das Ergebnis der Transformation point und matrixdes .

Beispiele

Das folgende Beispiel zeigt, wie eine Point4D Struktur mit einer Matrix3D Struktur multipliziert wird.

// Multiplies a Point4D by a Matrix.  
// Returns a Point4D.

Point4D point1 = new Point4D(10, 5, 1, 4);
Point4D pointResult = new Point4D();
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);

pointResult = Point4D.Multiply(point1, matrix1);
// pointResult is equal to (250, 270, 290, 4)

// Displaying Results
resultType = "Point4D";
syntaxString = "pointResult = Point4D.Multiply(point1, matrix1);";
operationString = "Multiplying a Point4D by a Matrix3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Multiplies a Point4D by a Matrix.  
' Returns a Point4D.

Dim point1 As New Point4D(10, 5, 1, 4)
Dim pointResult As New Point4D()
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)

pointResult = Point4D.Multiply(point1, matrix1)
' pointResult is equal to (250, 270, 290, 4)

' Displaying Results
resultType = "Point4D"
syntaxString = "pointResult = Point4D.Multiply(point1, matrix1)"
operationString = "Multiplying a Point4D by a Matrix3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

Gilt für:

Siehe auch