Sprache

RotateTransform3D.CenterZ Eigenschaft

Definition

Ruft ab oder legt die Z-Koordinate der Point3D zu drehenden.

public:
 property double CenterZ { double get(); void set(double value); };
public double CenterZ { get; set; }
member this.CenterZ : double with get, set
Public Property CenterZ As Double

Eigenschaftswert

Double that represents the Z coordinate of the Point3D about which to rotate.

Beispiele

Der folgende Code verwendet diese Eigenschaft, um den Punkt zu ändern, an dem ein RotateTransform3D das Modell transformiert.

public void AddAnimation(object sender, EventArgs e)
{
    if ((bool)CenterAnimCheck.IsChecked)
    {
        //Shift point around which model rotates to (-0.5, -0.5, -0.5).
        myHorizontalRTransform.CenterX = -0.5;
        myHorizontalRTransform.CenterY = -0.5;
        myHorizontalRTransform.CenterZ = -0.5;
    }
    if (!(bool)CenterAnimCheck.IsChecked)
    {
        //Set point around which model rotates back to (0, 0, 0).
        myHorizontalRTransform.CenterX = 0;
        myHorizontalRTransform.CenterY = 0;
        myHorizontalRTransform.CenterZ = 0;
    }
}
Public Sub AddAnimation(ByVal sender As Object, ByVal e As EventArgs)
    If CBool(CenterAnimCheck.IsChecked) = True Then
        'Shift point around which model rotates to (-0.5, -0.5, -0.5).
        myHorizontalRTransform.CenterX = -0.5
        myHorizontalRTransform.CenterY = -0.5
        myHorizontalRTransform.CenterZ = -0.5
    End If
    If CBool(CenterAnimCheck.IsChecked) <> True Then
        'Set point around which model rotates back to (0, 0, 0).
        myHorizontalRTransform.CenterX = 0
        myHorizontalRTransform.CenterY = 0
        myHorizontalRTransform.CenterZ = 0
    End If
End Sub

Gilt für: