Lingua

RecordingCanvas.DrawBitmapMesh Method

Definition

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap.

[Android.Runtime.Register("drawBitmapMesh", "(Landroid/graphics/Bitmap;II[FI[IILandroid/graphics/Paint;)V", "", ApiSince=29)]
public override sealed void DrawBitmapMesh(Android.Graphics.Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[]? colors, int colorOffset, Android.Graphics.Paint? paint);
[<Android.Runtime.Register("drawBitmapMesh", "(Landroid/graphics/Bitmap;II[FI[IILandroid/graphics/Paint;)V", "", ApiSince=29)>]
override this.DrawBitmapMesh : Android.Graphics.Bitmap * int * int * single[] * int * int[] * int * Android.Graphics.Paint -> unit

Parameters

bitmap
Bitmap
meshWidth
Int32

The number of columns in the mesh. Nothing is drawn if this is 0

meshHeight
Int32

The number of rows in the mesh. Nothing is drawn if this is 0

verts
Single[]
vertOffset
Int32

Number of verts elements to skip before drawing

colors
Int32[]
colorOffset
Int32

Number of color elements to skip before drawing

paint
Paint
Attributes

Remarks

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed across the top of the bitmap from left to right. A more general version of this method is drawVertices(). Prior to API level Build.VERSION_CODES.P vertOffset and colorOffset were ignored, effectively treating them as zeros. In API level Build.VERSION_CODES.P and above these parameters will be respected. Note: antialiasing is not supported, therefore Paint.ANTI_ALIAS_FLAG is ignored.

Android reference for android.graphics.RecordingCanvas.drawBitmapMesh.

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to