ColorSequence.InterpolationModeNone Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
This constant will be removed in the future version. Use Android.Hardware.Lights.InterpolationMode enum directly instead of this field.
No interpolation between control points.
[Android.Runtime.Register("INTERPOLATION_MODE_NONE", ApiSince=37)]
[System.Obsolete("This constant will be removed in the future version. Use Android.Hardware.Lights.InterpolationMode enum directly instead of this field.", true)]
public const Android.Hardware.Lights.InterpolationMode InterpolationModeNone = 0;
[<Android.Runtime.Register("INTERPOLATION_MODE_NONE", ApiSince=37)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Hardware.Lights.InterpolationMode enum directly instead of this field.", true)>]
val mutable InterpolationModeNone : Android.Hardware.Lights.InterpolationMode
Field Value
Value = 0Implements
- Attributes
Remarks
No interpolation between control points.
With this interpolation mode, color[n-1] will be held for the corresponding duration specified in delayMillis. After that, color[n] will be applied without any intermediate steps.
Android reference for android.hardware.lights.ColorSequence.INTERPOLATION_MODE_NONE.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.