Lingua

ColorSequence.InterpolationModeNone Field

Definition

Caution

This constant will be removed in the future version. Use Android.Hardware.Lights.InterpolationMode enum directly instead of this field.

No interpolation between control points.

[Android.Runtime.Register("INTERPOLATION_MODE_NONE", ApiSince=37)]
[System.Obsolete("This constant will be removed in the future version. Use Android.Hardware.Lights.InterpolationMode enum directly instead of this field.", true)]
public const Android.Hardware.Lights.InterpolationMode InterpolationModeNone = 0;
[<Android.Runtime.Register("INTERPOLATION_MODE_NONE", ApiSince=37)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Hardware.Lights.InterpolationMode enum directly instead of this field.", true)>]
val mutable InterpolationModeNone : Android.Hardware.Lights.InterpolationMode

Field Value

Value = 0

Implements

Attributes

Remarks

No interpolation between control points.

With this interpolation mode, color[n-1] will be held for the corresponding duration specified in delayMillis. After that, color[n] will be applied without any intermediate steps.

Android reference for android.hardware.lights.ColorSequence.INTERPOLATION_MODE_NONE.

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to