Lingua

SoundPool.Builder.SetAudioAttributes(AudioAttributes) Method

Definition

Sets the AudioAttributes.

[Android.Runtime.Register("setAudioAttributes", "(Landroid/media/AudioAttributes;)Landroid/media/SoundPool$Builder;", "GetSetAudioAttributes_Landroid_media_AudioAttributes_Handler")]
public virtual Android.Media.SoundPool.Builder? SetAudioAttributes(Android.Media.AudioAttributes? attributes);
[<Android.Runtime.Register("setAudioAttributes", "(Landroid/media/AudioAttributes;)Landroid/media/SoundPool$Builder;", "GetSetAudioAttributes_Landroid_media_AudioAttributes_Handler")>]
abstract member SetAudioAttributes : Android.Media.AudioAttributes -> Android.Media.SoundPool.Builder
override this.SetAudioAttributes : Android.Media.AudioAttributes -> Android.Media.SoundPool.Builder

Parameters

attributes
AudioAttributes

a non-null

Returns

Attributes

Remarks

Sets the AudioAttributes. For examples, game applications will use attributes built with usage information set to AudioAttributes.USAGE_GAME.

Android reference for android.media.SoundPool.Builder.setAudioAttributes.

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to