Język

GLES20.GlDepthBufferBit Field

Definition

Mask bit selecting the depth buffer for clearing.

[Android.Runtime.Register("GL_DEPTH_BUFFER_BIT")]
public const int GlDepthBufferBit = 256;
[<Android.Runtime.Register("GL_DEPTH_BUFFER_BIT")>]
val mutable GlDepthBufferBit : int

Field Value

Value = 256
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to