Język

GLES20.GlFramebufferAttachmentTextureLevel Field

Definition

Selects the mipmap level of a texture image attached to a framebuffer.

[Android.Runtime.Register("GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL")]
public const int GlFramebufferAttachmentTextureLevel = 36050;
[<Android.Runtime.Register("GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL")>]
val mutable GlFramebufferAttachmentTextureLevel : int

Field Value

Value = 36050
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to