GLES20.GlShaderSourceLength Field
Definition
Important
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Selects the buffer length required for a shader's source text, including a terminating null when source exists.
[Android.Runtime.Register("GL_SHADER_SOURCE_LENGTH")]
public const int GlShaderSourceLength = 35720;
[<Android.Runtime.Register("GL_SHADER_SOURCE_LENGTH")>]
val mutable GlShaderSourceLength : int
Field Value
Value = 35720- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.