Język

GLES30.GlTextureBinding2dArray Field

Definition

Selects the two-dimensional array-texture name bound to the active texture unit.

[Android.Runtime.Register("GL_TEXTURE_BINDING_2D_ARRAY")]
public const int GlTextureBinding2dArray = 35869;
[<Android.Runtime.Register("GL_TEXTURE_BINDING_2D_ARRAY")>]
val mutable GlTextureBinding2dArray : int

Field Value

Value = 35869
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to