Język

GLES30.GlUniformBlockDataSize Field

Definition

Selects the minimum buffer size in bytes required for a uniform block's active data.

[Android.Runtime.Register("GL_UNIFORM_BLOCK_DATA_SIZE")]
public const int GlUniformBlockDataSize = 35392;
[<Android.Runtime.Register("GL_UNIFORM_BLOCK_DATA_SIZE")>]
val mutable GlUniformBlockDataSize : int

Field Value

Value = 35392
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to