Język

GLES31.GlCommandBarrierBit Field

Definition

Memory-barrier bit making preceding shader writes visible to subsequent indirect commands.

[Android.Runtime.Register("GL_COMMAND_BARRIER_BIT")]
public const int GlCommandBarrierBit = 64;
[<Android.Runtime.Register("GL_COMMAND_BARRIER_BIT")>]
val mutable GlCommandBarrierBit : int

Field Value

Value = 64
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to