Język

GLES31.GlTextureFetchBarrierBit Field

Definition

Memory-barrier bit making preceding shader writes visible to subsequent texture fetches.

[Android.Runtime.Register("GL_TEXTURE_FETCH_BARRIER_BIT")]
public const int GlTextureFetchBarrierBit = 8;
[<Android.Runtime.Register("GL_TEXTURE_FETCH_BARRIER_BIT")>]
val mutable GlTextureFetchBarrierBit : int

Field Value

Value = 8
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to