Język

GLES32.GlBlendFuncSeparatei(Int32, Int32, Int32, Int32, Int32) Method

Definition

Sets separate RGB and alpha blend factors for one draw-buffer slot.

[Android.Runtime.Register("glBlendFuncSeparatei", "(IIIII)V", "", ApiSince=24)]
public static void GlBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
[<Android.Runtime.Register("glBlendFuncSeparatei", "(IIIII)V", "", ApiSince=24)>]
static member GlBlendFuncSeparatei : int * int * int * int * int -> unit

Parameters

buf
Int32

The zero-based draw-buffer slot, less than GL_MAX_DRAW_BUFFERS.

srcRGB
Int32

The source blending-factor token for RGB components.

dstRGB
Int32

The destination blending-factor token for RGB components.

srcAlpha
Int32

The source blending-factor token for alpha components.

dstAlpha
Int32

The destination blending-factor token for alpha components.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to