GLES32.GlBlendFuncSeparatei(Int32, Int32, Int32, Int32, Int32) Method
Definition
Important
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Sets separate RGB and alpha blend factors for one draw-buffer slot.
[Android.Runtime.Register("glBlendFuncSeparatei", "(IIIII)V", "", ApiSince=24)]
public static void GlBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
[<Android.Runtime.Register("glBlendFuncSeparatei", "(IIIII)V", "", ApiSince=24)>]
static member GlBlendFuncSeparatei : int * int * int * int * int -> unit
Parameters
- buf
- Int32
The zero-based draw-buffer slot, less than GL_MAX_DRAW_BUFFERS.
- srcRGB
- Int32
The source blending-factor token for RGB components.
- dstRGB
- Int32
The destination blending-factor token for RGB components.
- srcAlpha
- Int32
The source blending-factor token for alpha components.
- dstAlpha
- Int32
The destination blending-factor token for alpha components.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.