GLES32.GlDebugMessageCallback(GLES32+IDebugProc) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Does not install a GL debug callback; the Android JNI implementation always throws UnsupportedOperationException.
[Android.Runtime.Register("glDebugMessageCallback", "(Landroid/opengl/GLES32$DebugProc;)V", "", ApiSince=24)]
public static void GlDebugMessageCallback(Android.Opengl.GLES32.IDebugProc? callback);
[<Android.Runtime.Register("glDebugMessageCallback", "(Landroid/opengl/GLES32$DebugProc;)V", "", ApiSince=24)>]
static member GlDebugMessageCallback : Android.Opengl.GLES32.IDebugProc -> unit
Parameters
- callback
- GLES32.IDebugProc
The callback argument. The Android implementation does not register it and always throws UnsupportedOperationException.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.