Język

GLES32.GlFramebufferAttachmentLayered Field

Definition

Selects whether a framebuffer attachment contains an entire layered texture level.

[Android.Runtime.Register("GL_FRAMEBUFFER_ATTACHMENT_LAYERED", ApiSince=24)]
public const int GlFramebufferAttachmentLayered = 36263;
[<Android.Runtime.Register("GL_FRAMEBUFFER_ATTACHMENT_LAYERED", ApiSince=24)>]
val mutable GlFramebufferAttachmentLayered : int

Field Value

Value = 36263
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to