GLES32.GlFramebufferTexture(Int32, Int32, Int32, Int32) Method
Definition
Important
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Attaches a texture mipmap level to a framebuffer, using all layers for layered textures.
[Android.Runtime.Register("glFramebufferTexture", "(IIII)V", "", ApiSince=24)]
public static void GlFramebufferTexture(int target, int attachment, int texture, int level);
[<Android.Runtime.Register("glFramebufferTexture", "(IIII)V", "", ApiSince=24)>]
static member GlFramebufferTexture : int * int * int * int -> unit
Parameters
- target
- Int32
The read or draw framebuffer target; GL_FRAMEBUFFER selects the draw framebuffer.
- attachment
- Int32
The color, depth, stencil, or combined depth-stencil attachment point.
- texture
- Int32
The texture-object name to attach, or zero to detach the current image.
- level
- Int32
The texture mipmap level to attach; multisample textures require level zero.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.