Język

GLES32.GlMaxTessControlOutputComponents Field

Definition

Selects the tessellation control shader's per-vertex output-component limit.

[Android.Runtime.Register("GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", ApiSince=24)]
public const int GlMaxTessControlOutputComponents = 36483;
[<Android.Runtime.Register("GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", ApiSince=24)>]
val mutable GlMaxTessControlOutputComponents : int

Field Value

Value = 36483
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to