Język

GLES32.GlMaxTessPatchComponents Field

Definition

Selects the maximum components in per-patch shader variables.

[Android.Runtime.Register("GL_MAX_TESS_PATCH_COMPONENTS", ApiSince=24)]
public const int GlMaxTessPatchComponents = 36484;
[<Android.Runtime.Register("GL_MAX_TESS_PATCH_COMPONENTS", ApiSince=24)>]
val mutable GlMaxTessPatchComponents : int

Field Value

Value = 36484
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to