GLES32.GlMinSampleShading(Single) Method
Definition
Important
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Sets the requested minimum fraction of independently shaded samples.
[Android.Runtime.Register("glMinSampleShading", "(F)V", "", ApiSince=24)]
public static void GlMinSampleShading(float value);
[<Android.Runtime.Register("glMinSampleShading", "(F)V", "", ApiSince=24)>]
static member GlMinSampleShading : single -> unit
Parameters
- value
- Single
The minimum sample-shading fraction, clamped to the range zero through one; sample shading must be enabled separately.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.