GLES32.GlPatchParameteri(Int32, Int32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sets the number of input vertices in a tessellation patch.
[Android.Runtime.Register("glPatchParameteri", "(II)V", "", ApiSince=24)]
public static void GlPatchParameteri(int pname, int value);
[<Android.Runtime.Register("glPatchParameteri", "(II)V", "", ApiSince=24)>]
static member GlPatchParameteri : int * int -> unit
Parameters
- pname
- Int32
The input patch vertex-count parameter selector.
- value
- Int32
The number of input vertices per patch, from one through the implementation's maximum patch size.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.