Język

GLES32.GlPrimitiveBoundingBox Method

Definition

Sets the default primitive bounding box in homogeneous clip coordinates.

[Android.Runtime.Register("glPrimitiveBoundingBox", "(FFFFFFFF)V", "", ApiSince=24)]
public static void GlPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW);
[<Android.Runtime.Register("glPrimitiveBoundingBox", "(FFFFFFFF)V", "", ApiSince=24)>]
static member GlPrimitiveBoundingBox : single * single * single * single * single * single * single * single -> unit

Parameters

minX
Single

The bounding box's minimum clip-coordinate X value.

minY
Single

The bounding box's minimum clip-coordinate Y value.

minZ
Single

The bounding box's minimum clip-coordinate Z value.

minW
Single

The bounding box's minimum homogeneous W value.

maxX
Single

The bounding box's maximum clip-coordinate X value.

maxY
Single

The bounding box's maximum clip-coordinate Y value.

maxZ
Single

The bounding box's maximum clip-coordinate Z value.

maxW
Single

The bounding box's maximum homogeneous W value.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to