GLES32.GlPrimitiveBoundingBoxConst Field
Definition
Important
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Selects the minimum and maximum homogeneous clip-coordinate bounds for primitives.
[Android.Runtime.Register("GL_PRIMITIVE_BOUNDING_BOX", ApiSince=24)]
public const int GlPrimitiveBoundingBoxConst = 37566;
[<Android.Runtime.Register("GL_PRIMITIVE_BOUNDING_BOX", ApiSince=24)>]
val mutable GlPrimitiveBoundingBoxConst : int
Field Value
Value = 37566- Attributes
Remarks
Query eight floats with GlGetFloatv: minimum X, Y, Z, W, then maximum X, Y, Z, W. Allocate the complete result; the inherited JNI query-size table does not check all eight values. This queries stored bounding-box state, not the tessellation shader's gl_BoundingBox output.