Język

GLES32.GlPrimitiveBoundingBoxConst Field

Definition

Selects the minimum and maximum homogeneous clip-coordinate bounds for primitives.

[Android.Runtime.Register("GL_PRIMITIVE_BOUNDING_BOX", ApiSince=24)]
public const int GlPrimitiveBoundingBoxConst = 37566;
[<Android.Runtime.Register("GL_PRIMITIVE_BOUNDING_BOX", ApiSince=24)>]
val mutable GlPrimitiveBoundingBoxConst : int

Field Value

Value = 37566
Attributes

Remarks

Query eight floats with GlGetFloatv: minimum X, Y, Z, W, then maximum X, Y, Z, W. Allocate the complete result; the inherited JNI query-size table does not check all eight values. This queries stored bounding-box state, not the tessellation shader's gl_BoundingBox output.

Applies to