Język

GLES32.GlReadnPixels Method

Definition

Reads a framebuffer pixel rectangle with an explicit output byte limit.

[Android.Runtime.Register("glReadnPixels", "(IIIIIIILjava/nio/Buffer;)V", "", ApiSince=24)]
public static void GlReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Java.Nio.Buffer? data);
[<Android.Runtime.Register("glReadnPixels", "(IIIIIIILjava/nio/Buffer;)V", "", ApiSince=24)>]
static member GlReadnPixels : int * int * int * int * int * int * int * Java.Nio.Buffer -> unit

Parameters

x
Int32

The window X coordinate of the lower-left source pixel.

y
Int32

The window Y coordinate of the lower-left source pixel.

width
Int32

The number of pixel columns to read.

height
Int32

The number of pixel rows to read.

format
Int32

The pixel-component format for the returned data.

type
Int32

The component or packed-pixel data type for the returned data.

bufSize
Int32

The non-negative output capacity in bytes, including space required by the current pixel-pack state.

data
Buffer

A non-null writable native-order buffer with at least bufSize bytes remaining from its current position. Use this buffer overload with no pixel-pack buffer object bound.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to