GLES32.GlTexBuffer(Int32, Int32, Int32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Attaches a buffer object's data store to the currently bound buffer texture.
[Android.Runtime.Register("glTexBuffer", "(III)V", "", ApiSince=24)]
public static void GlTexBuffer(int target, int internalformat, int buffer);
[<Android.Runtime.Register("glTexBuffer", "(III)V", "", ApiSince=24)>]
static member GlTexBuffer : int * int * int -> unit
Parameters
- target
- Int32
The buffer-texture target.
- internalformat
- Int32
A supported sized internal format used to interpret the buffer's texels.
- buffer
- Int32
The buffer-object name supplying the texels, or zero to detach the current buffer.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.