Język

GLES32.GlTexBuffer(Int32, Int32, Int32) Method

Definition

Attaches a buffer object's data store to the currently bound buffer texture.

[Android.Runtime.Register("glTexBuffer", "(III)V", "", ApiSince=24)]
public static void GlTexBuffer(int target, int internalformat, int buffer);
[<Android.Runtime.Register("glTexBuffer", "(III)V", "", ApiSince=24)>]
static member GlTexBuffer : int * int * int -> unit

Parameters

target
Int32

The buffer-texture target.

internalformat
Int32

A supported sized internal format used to interpret the buffer's texels.

buffer
Int32

The buffer-object name supplying the texels, or zero to detach the current buffer.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to