Język

GLES32.GlTexBufferRange(Int32, Int32, Int32, Int32, Int32) Method

Definition

Attaches a byte range of a buffer object to the currently bound buffer texture.

[Android.Runtime.Register("glTexBufferRange", "(IIIII)V", "", ApiSince=24)]
public static void GlTexBufferRange(int target, int internalformat, int buffer, int offset, int size);
[<Android.Runtime.Register("glTexBufferRange", "(IIIII)V", "", ApiSince=24)>]
static member GlTexBufferRange : int * int * int * int * int -> unit

Parameters

target
Int32

The buffer-texture target.

internalformat
Int32

A supported sized internal format used to interpret the buffer's texels.

buffer
Int32

The buffer-object name supplying the texels, or zero to detach the current buffer.

offset
Int32

The starting byte offset, non-negative and correctly aligned when a buffer is attached; ignored when buffer is zero.

size
Int32

The positive attached-range size in bytes, fitting within the buffer's data store; ignored when buffer is zero.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to