GLES32.GlTexBufferRange(Int32, Int32, Int32, Int32, Int32) Method
Definition
Important
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Attaches a byte range of a buffer object to the currently bound buffer texture.
[Android.Runtime.Register("glTexBufferRange", "(IIIII)V", "", ApiSince=24)]
public static void GlTexBufferRange(int target, int internalformat, int buffer, int offset, int size);
[<Android.Runtime.Register("glTexBufferRange", "(IIIII)V", "", ApiSince=24)>]
static member GlTexBufferRange : int * int * int * int * int -> unit
Parameters
- target
- Int32
The buffer-texture target.
- internalformat
- Int32
A supported sized internal format used to interpret the buffer's texels.
- buffer
- Int32
The buffer-object name supplying the texels, or zero to detach the current buffer.
- offset
- Int32
The starting byte offset, non-negative and correctly aligned when a buffer is attached; ignored when buffer is zero.
- size
- Int32
The positive attached-range size in bytes, fitting within the buffer's data store; ignored when buffer is zero.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.