Język

GLES32.GlTexStorage3DMultisample Method

Definition

Allocates immutable storage for a two-dimensional multisample array texture.

[Android.Runtime.Register("glTexStorage3DMultisample", "(IIIIIIZ)V", "", ApiSince=24)]
public static void GlTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, bool fixedsamplelocations);
[<Android.Runtime.Register("glTexStorage3DMultisample", "(IIIIIIZ)V", "", ApiSince=24)>]
static member GlTexStorage3DMultisample : int * int * int * int * int * int * bool -> unit

Parameters

target
Int32

The two-dimensional multisample array-texture target.

samples
Int32

The requested number of samples per texel.

internalformat
Int32

The supported sized internal format for the multisample texture.

width
Int32

The width of each texture layer in texels.

height
Int32

The height of each texture layer in texels.

depth
Int32

The number of texture array layers.

fixedsamplelocations
Boolean

Whether sample positions are fixed across texels.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to