GLES32.GlTexStorage3DMultisample Method
Definition
Important
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Allocates immutable storage for a two-dimensional multisample array texture.
[Android.Runtime.Register("glTexStorage3DMultisample", "(IIIIIIZ)V", "", ApiSince=24)]
public static void GlTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, bool fixedsamplelocations);
[<Android.Runtime.Register("glTexStorage3DMultisample", "(IIIIIIZ)V", "", ApiSince=24)>]
static member GlTexStorage3DMultisample : int * int * int * int * int * int * bool -> unit
Parameters
- target
- Int32
The two-dimensional multisample array-texture target.
- samples
- Int32
The requested number of samples per texel.
- internalformat
- Int32
The supported sized internal format for the multisample texture.
- width
- Int32
The width of each texture layer in texels.
- height
- Int32
The height of each texture layer in texels.
- depth
- Int32
The number of texture array layers.
- fixedsamplelocations
- Boolean
Whether sample positions are fixed across texels.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.