Język

GLES32.GlTextureBindingBuffer Field

Definition

Selects the buffer-texture object name bound to the active texture unit.

[Android.Runtime.Register("GL_TEXTURE_BINDING_BUFFER", ApiSince=24)]
public const int GlTextureBindingBuffer = 35884;
[<Android.Runtime.Register("GL_TEXTURE_BINDING_BUFFER", ApiSince=24)>]
val mutable GlTextureBindingBuffer : int

Field Value

Value = 35884
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to