Edytuj

PFAuthenticationServerLoginWithIOSDeviceIDGetResult

Get the result from a PFAuthenticationServerLoginWithIOSDeviceIDAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.

Syntax

HRESULT PFAuthenticationServerLoginWithIOSDeviceIDGetResult(  
    XAsyncBlock* async,  
    const PFAuthenticationEntityTokenResponse** entityTokenResponse,  
    size_t bufferSize,  
    void* buffer,  
    const PFAuthenticationLoginResult** result,  
    size_t* bufferUsed  
)  

Parameters

async   XAsyncBlock*
Inout

XAsyncBlock for the async operation.

entityTokenResponse   PFAuthenticationEntityTokenResponse**
library-allocated output

TBD

bufferSize   size_t

The size of the buffer for the result object.

buffer   void*
*Out_writes_bytes_to(bufferSize,bufferUsed)

Byte buffer used for the Login result value and its fields.

result   PFAuthenticationLoginResult**
optional, library-allocated output

Pointer to the LoginResult object.

bufferUsed   size_t*
optional output

The number of bytes in the provided buffer that were used.

Return value

Type: HRESULT

Result code for this API operation. If the service call is unsuccessful, the result will be E_PF_EVALUATION_MODE_PLAYER_COUNT_EXCEEDED, E_PF_REQUEST_VIEW_CONSTRAINT_PARAMS_NOT_ALLOWED or any of the global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.

Remarks

If the PFAuthenticationServerLoginWithIOSDeviceIDAsync call fails, entityHandle with be null. Otherwise, the handle must be closed with PFEntityCloseHandle when it is no longer needed. If returned, 'result' is a pointer within 'buffer' and does not need to be freed separately.

Requirements

Header: PFAuthentication.h

See also

PFAuthentication members