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GLES32.IDebugProc.OnMessage(Int32, Int32, Int32, Int32, String) Method

Definition

Handles debug-message metadata and text. This Android binding cannot register the handler through its unimplemented callback wrapper.

[Android.Runtime.Register("onMessage", "(IIIILjava/lang/String;)V", "GetOnMessage_IIIILjava_lang_String_Handler:Android.Opengl.GLES32/IDebugProcInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=24)]
public void OnMessage(int source, int type, int id, int severity, string? message);
[<Android.Runtime.Register("onMessage", "(IIIILjava/lang/String;)V", "GetOnMessage_IIIILjava_lang_String_Handler:Android.Opengl.GLES32/IDebugProcInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=24)>]
abstract member OnMessage : int * int * int * int * string -> unit

Parameters

source
Int32

The message's origin category, such as the GL API or shader compiler.

type
Int32

The message category, such as an error, performance issue, or application marker.

id
Int32

The identifier associated with the debug message.

severity
Int32

The message's severity classification, including informational notifications.

message
String

The message text passed to the handler.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to