GLES32.IDebugProc.OnMessage(Int32, Int32, Int32, Int32, String) Method
Definition
Important
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Handles debug-message metadata and text. This Android binding cannot register the handler through its unimplemented callback wrapper.
[Android.Runtime.Register("onMessage", "(IIIILjava/lang/String;)V", "GetOnMessage_IIIILjava_lang_String_Handler:Android.Opengl.GLES32/IDebugProcInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=24)]
public void OnMessage(int source, int type, int id, int severity, string? message);
[<Android.Runtime.Register("onMessage", "(IIIILjava/lang/String;)V", "GetOnMessage_IIIILjava_lang_String_Handler:Android.Opengl.GLES32/IDebugProcInvoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", ApiSince=24)>]
abstract member OnMessage : int * int * int * int * string -> unit
Parameters
- source
- Int32
The message's origin category, such as the GL API or shader compiler.
- type
- Int32
The message category, such as an error, performance issue, or application marker.
- id
- Int32
The identifier associated with the debug message.
- severity
- Int32
The message's severity classification, including informational notifications.
- message
- String
The message text passed to the handler.
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.