Språk

Storyboard.Begin Metod

Definition

Initierar uppsättningen animeringar som är associerade med den här Storyboard.

Överlagringar

Name Description
Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

Begin(FrameworkElement, HandoffBehavior, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

Begin(FrameworkElement, FrameworkTemplate, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

Begin(FrameworkContentElement, HandoffBehavior, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem med hjälp av den angivna HandoffBehavior.

Begin(FrameworkElement, FrameworkTemplate)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

Begin(FrameworkElement, HandoffBehavior)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem med hjälp av den angivna HandoffBehavior.

Begin(FrameworkContentElement, HandoffBehavior)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem med hjälp av den angivna HandoffBehavior.

Begin(FrameworkContentElement, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

Begin(FrameworkElement)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

Begin(FrameworkContentElement)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

Begin()

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

Begin(FrameworkElement, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

Kommentarer

En kontrollbar storyboard kan pausa, återuppta, söka, stoppa och tas bort. Om du vill göra en storyboard-kontrollbar i kod måste du använda lämplig överlagring av storyboard-metoden Begin och ange true för att göra den kontrollerbar. Ett exempel finns i How to: Control a Storyboard After It Starts (Så här gör du: Kontrollera en storyboard när den startar).

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin(System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * System.Windows.Media.Animation.HandoffBehavior * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate, handoffBehavior As HandoffBehavior, isControllable As Boolean)

Parametrar

containingObject
FrameworkElement

Det objekt som den angivna frameworkTemplate har tillämpats på. Animeringar utan en TargetName tillämpas på containingObject.

frameworkTemplate
FrameworkTemplate

Mallen som ska animeras.

handoffBehavior
HandoffBehavior

Det beteende som den nya animeringen ska använda för att interagera med eventuella aktuella animeringar.

isControllable
Boolean

trueom storyboarden ska vara interaktivt kontrollerbar; annars . false

Kommentarer

Om du vill styra den här storyboarden interaktivt måste du ange samma containingObject sak när du anropar de interaktiva metoder som du använde för att starta storyboarden

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Använda Compose HandoffBehavior

När du tillämpar en Storyboard, AnimationTimeline, eller AnimationClock på en egenskap med hjälp av ComposeHandoffBehavior, fortsätter alla Clock objekt som tidigare var associerade med den egenskapen att förbruka systemresurser. Tidsschemat tar inte bort dessa klockor automatiskt.

För att undvika prestandaproblem när du använder ett stort antal klockor med hjälp av Composebör du ta bort komponerande klockor från den animerade egenskapen när de har slutförts. Det finns flera sätt att ta bort en klocka.

Det här är främst ett problem för animeringar på objekt som har en lång livslängd. När ett objekt är skräpinsamling kopplas även klockorna från och skräp samlas in.

Mer information om klockobjekt finns i Översikt över animerings- och tidsschemasystem.

Gäller för

Begin(FrameworkElement, HandoffBehavior, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin(System.Windows.FrameworkElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.Media.Animation.HandoffBehavior * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, handoffBehavior As HandoffBehavior, isControllable As Boolean)

Parametrar

containingObject
FrameworkElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan angiven TargetName tillämpas på containingObject.

handoffBehavior
HandoffBehavior

Det beteende som den nya animeringen ska använda för att interagera med eventuella aktuella animeringar.

isControllable
Boolean

Anger om animeringen är kontrollerbar (kan pausas) när den har startats.

Exempel

I följande exempel visas hur du skapar en kontrollbar storyboard.

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Media;
using System.Windows.Media.Animation;

namespace SDKSample
{

    public class ControllableStoryboardExample : Page
    {
        private Storyboard myStoryboard;

        public ControllableStoryboardExample()
        {

            // Create a name scope for the page.

            NameScope.SetNameScope(this, new NameScope()); 
 
            this.WindowTitle = "Controllable Storyboard Example";
            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(10);

            // Create a rectangle.
            Rectangle myRectangle = new Rectangle();
            myRectangle.Name = "myRectangle";

            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName(myRectangle.Name, myRectangle);
            myRectangle.Width = 100;
            myRectangle.Height = 100;
            myRectangle.Fill = Brushes.Blue;
            myStackPanel.Children.Add(myRectangle);

            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = new DoubleAnimation();
            myDoubleAnimation.From = 1.0;
            myDoubleAnimation.To = 0.0;
            myDoubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(5000));
            myDoubleAnimation.AutoReverse = true;

            // Create the storyboard.
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);
            Storyboard.SetTargetName(myDoubleAnimation, myRectangle.Name);
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.OpacityProperty));

            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Horizontal;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click += new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click += new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click += new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click += new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click += new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            myStackPanel.Children.Add(buttonPanel);
            this.Content = myStackPanel;        
        }

        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);
        }

        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.Pause(this);
        }

        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.Resume(this);
        }

        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.SkipToFill(this);
        }

        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);
        }

        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.Stop(this);
        }         
    }
}

Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Shapes
Imports System.Windows.Media
Imports System.Windows.Media.Animation

Namespace SDKSample

    Public Class ControllableStoryboardExample
        Inherits Page
        Private myStoryboard As Storyboard

        Public Sub New()

            ' Create a name scope for the page.

            NameScope.SetNameScope(Me, New NameScope())

            Me.WindowTitle = "Controllable Storyboard Example"
            Dim myStackPanel As New StackPanel()
            myStackPanel.Margin = New Thickness(10)

            ' Create a rectangle.
            Dim myRectangle As New Rectangle()
            myRectangle.Name = "myRectangle"

            ' Assign the rectangle a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations.
            Me.RegisterName(myRectangle.Name, myRectangle)
            myRectangle.Width = 100
            myRectangle.Height = 100
            myRectangle.Fill = Brushes.Blue
            myStackPanel.Children.Add(myRectangle)

            '
            ' Create an animation and a storyboard to animate the
            ' rectangle.
            '
            Dim myDoubleAnimation As New DoubleAnimation()
            myDoubleAnimation.From = 1.0
            myDoubleAnimation.To = 0.0
            myDoubleAnimation.Duration = New Duration(TimeSpan.FromMilliseconds(5000))
            myDoubleAnimation.AutoReverse = True

            ' Create the storyboard.
            myStoryboard = New Storyboard()
            myStoryboard.Children.Add(myDoubleAnimation)
            Storyboard.SetTargetName(myDoubleAnimation, myRectangle.Name)
            Storyboard.SetTargetProperty(myDoubleAnimation, New PropertyPath(Rectangle.OpacityProperty))

            '
            ' Create some buttons to control the storyboard
            ' and a panel to contain them.
            '
            Dim buttonPanel As New StackPanel()
            buttonPanel.Orientation = Orientation.Horizontal
            Dim beginButton As New Button()
            beginButton.Content = "Begin"
            AddHandler beginButton.Click, AddressOf beginButton_Clicked
            buttonPanel.Children.Add(beginButton)
            Dim pauseButton As New Button()
            pauseButton.Content = "Pause"
            AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
            buttonPanel.Children.Add(pauseButton)
            Dim resumeButton As New Button()
            resumeButton.Content = "Resume"
            AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
            buttonPanel.Children.Add(resumeButton)
            Dim skipToFillButton As New Button()
            skipToFillButton.Content = "Skip to Fill"
            AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
            buttonPanel.Children.Add(skipToFillButton)
            Dim setSpeedRatioButton As New Button()
            setSpeedRatioButton.Content = "Triple Speed"
            AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
            buttonPanel.Children.Add(setSpeedRatioButton)
            Dim stopButton As New Button()
            stopButton.Content = "Stop"
            AddHandler stopButton.Click, AddressOf stopButton_Clicked
            buttonPanel.Children.Add(stopButton)
            myStackPanel.Children.Add(buttonPanel)
            Me.Content = myStackPanel


        End Sub

        ' Begins the storyboard.
        Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Specifying "true" as the second Begin parameter
            ' makes this storyboard controllable.
            myStoryboard.Begin(Me, True)

        End Sub

        ' Pauses the storyboard.
        Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            myStoryboard.Pause(Me)

        End Sub

        ' Resumes the storyboard.
        Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            myStoryboard.Resume(Me)

        End Sub

        ' Advances the storyboard to its fill period.
        Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            myStoryboard.SkipToFill(Me)

        End Sub

        ' Updates the storyboard's speed.
        Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(Me, 3)

        End Sub

        ' Stops the storyboard.
        Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            myStoryboard.Stop(Me)

        End Sub

    End Class

End Namespace

I nästa exempel används SnapshotAndReplaceHandoffBehavior för att animera när användaren vänsterklickar och ComposeHandoffBehavior när användaren högerklickar.

/*

   This sample animates the position of an ellipse when 
   the user clicks within the main border. If the user
   left-clicks, the SnapshotAndReplace HandoffBehavior
   is used when applying the animations. If the user
   right-clicks, the Compose HandoffBehavior is used
   instead.

*/

using System;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows.Input;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{

    // Create the demonstration.
    public class FrameworkElementStoryboardHandoffBehaviorExample : Page {

        private Border containerBorder;
        private Ellipse interactiveEllipse;
        private Storyboard theStoryboard;
        private DoubleAnimation xAnimation;
        private DoubleAnimation yAnimation;
        
        public FrameworkElementStoryboardHandoffBehaviorExample()
        {
        
            WindowTitle = "Interactive Animation Example";
            
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());  
            
            DockPanel myPanel = new DockPanel();
            myPanel.Margin = new Thickness(20.0);            
    
            containerBorder = new Border();
            containerBorder.Background = Brushes.White;
            containerBorder.BorderBrush = Brushes.Black;
            containerBorder.BorderThickness = new Thickness(2.0); 
            containerBorder.VerticalAlignment = VerticalAlignment.Stretch;
            
            interactiveEllipse = new Ellipse();
            interactiveEllipse.Fill = Brushes.Lime;
            interactiveEllipse.Stroke = Brushes.Black;
            interactiveEllipse.StrokeThickness = 2.0;
            interactiveEllipse.Width = 25;
            interactiveEllipse.Height = 25;
            interactiveEllipse.HorizontalAlignment = HorizontalAlignment.Left;
            interactiveEllipse.VerticalAlignment = VerticalAlignment.Top;

            TranslateTransform interactiveTranslateTransform = new TranslateTransform();       
            this.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform);
            
            interactiveEllipse.RenderTransform = 
                interactiveTranslateTransform;
                
            xAnimation = new DoubleAnimation();
            xAnimation.Duration = TimeSpan.FromSeconds(4);
            yAnimation = xAnimation.Clone();
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty));
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty));            
            
            theStoryboard = new Storyboard();
            theStoryboard.Children.Add(xAnimation);
            theStoryboard.Children.Add(yAnimation);

            containerBorder.MouseLeftButtonDown += 
                new MouseButtonEventHandler(border_mouseLeftButtonDown);
            containerBorder.MouseRightButtonDown += 
                new MouseButtonEventHandler(border_mouseRightButtonDown);                
            
            containerBorder.Child = interactiveEllipse;
            myPanel.Children.Add(containerBorder);
            this.Content = myPanel;
        }

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;  
            
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);

            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Lime;
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            // Find the point where the use clicked.
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
 
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.Compose);
                
            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Orange;
        }
    }
}
'
'
'   This sample animates the position of an ellipse when 
'   the user clicks within the main border. If the user
'   left-clicks, the SnapshotAndReplace HandoffBehavior
'   is used when applying the animations. If the user
'   right-clicks, the Compose HandoffBehavior is used
'   instead.
'
'


Imports System.Windows
Imports System.Windows.Navigation
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Imports System.Windows.Controls
Imports System.Windows.Input

Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards

    ' Create the demonstration.
    Public Class FrameworkElementStoryboardHandoffBehaviorExample
        Inherits Page


        Private containerBorder As Border
        Private interactiveEllipse As Ellipse
        Private theStoryboard As Storyboard
        Private xAnimation As DoubleAnimation
        Private yAnimation As DoubleAnimation

        Public Sub New()

            WindowTitle = "Interactive Animation Example"

            ' Create a name scope for the page.
            NameScope.SetNameScope(Me, New NameScope())

            Dim myPanel As New DockPanel()
            myPanel.Margin = New Thickness(20.0)

            containerBorder = New Border()
            containerBorder.Background = Brushes.White
            containerBorder.BorderBrush = Brushes.Black
            containerBorder.BorderThickness = New Thickness(2.0)
            containerBorder.VerticalAlignment = VerticalAlignment.Stretch

            interactiveEllipse = New Ellipse()
            With interactiveEllipse
                .Fill = Brushes.Lime
                .Stroke = Brushes.Black
                .StrokeThickness = 2.0
                .Width = 25
                .Height = 25
                .HorizontalAlignment = HorizontalAlignment.Left
                .VerticalAlignment = VerticalAlignment.Top
            End With

            Dim interactiveTranslateTransform As New TranslateTransform()
            Me.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform)

            interactiveEllipse.RenderTransform = interactiveTranslateTransform

            xAnimation = New DoubleAnimation()
            xAnimation.Duration = TimeSpan.FromSeconds(4)
            yAnimation = xAnimation.Clone()
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))

            theStoryboard = New Storyboard()
            theStoryboard.Children.Add(xAnimation)
            theStoryboard.Children.Add(yAnimation)


            AddHandler containerBorder.MouseLeftButtonDown, AddressOf border_mouseLeftButtonDown
            AddHandler containerBorder.MouseRightButtonDown, AddressOf border_mouseRightButtonDown

            containerBorder.Child = interactiveEllipse
            myPanel.Children.Add(containerBorder)
            Me.Content = myPanel
        End Sub


        ' When the user left-clicks, use the 
        ' SnapshotAndReplace HandoffBehavior when applying the animation.        
        Private Sub border_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

            Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

            ' Set the target point so the center of the ellipse
            ' ends up at the clicked point.
            Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

            ' Animate to the target point.
            xAnimation.To = targetPoint.X
            yAnimation.To = targetPoint.Y
            theStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)


            ' Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Lime

        End Sub

        ' When the user right-clicks, use the 
        ' Compose HandoffBehavior when applying the animation.
        Private Sub border_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

            ' Find the point where the use clicked.
            Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

            ' Set the target point so the center of the ellipse
            ' ends up at the clicked point.
            Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

            ' Animate to the target point.
            xAnimation.To = targetPoint.X
            yAnimation.To = targetPoint.Y
            theStoryboard.Begin(Me, HandoffBehavior.Compose)

            ' Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Orange


        End Sub

    End Class

End Namespace

Kommentarer

Om du vill styra den här storyboarden interaktivt måste du använda samma containingObject parameter när du anropar de interaktiva metoder som du använde för att starta storyboarden

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Använda Compose HandoffBehavior

När du tillämpar en Storyboard, AnimationTimeline, eller AnimationClock på en egenskap med hjälp av ComposeHandoffBehavior, fortsätter alla Clock objekt som tidigare var associerade med den egenskapen att förbruka systemresurser. Tidsschemat tar inte bort dessa klockor automatiskt.

För att undvika prestandaproblem när du använder ett stort antal klockor med hjälp av Composebör du ta bort komponerande klockor från den animerade egenskapen när de har slutförts. Det finns flera sätt att ta bort en klocka.

Det här är främst ett problem för animeringar på objekt som har en lång livslängd. När ett objekt är skräpinsamling kopplas även klockorna från och skräp samlas in.

Mer information om klockobjekt finns i Översikt över animerings- och tidsschemasystem.

Gäller för

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin(System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate, handoffBehavior As HandoffBehavior)

Parametrar

containingObject
FrameworkElement

Det objekt som den angivna frameworkTemplate har tillämpats på. Animeringar utan en TargetName tillämpas på containingObject.

frameworkTemplate
FrameworkTemplate

Mallen som ska animeras.

handoffBehavior
HandoffBehavior

Det beteende som den nya animeringen ska använda för att interagera med eventuella aktuella animeringar.

Kommentarer

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Använda Compose HandoffBehavior

När du tillämpar en Storyboard, AnimationTimeline, eller AnimationClock på en egenskap med hjälp av ComposeHandoffBehavior, fortsätter alla Clock objekt som tidigare var associerade med den egenskapen att förbruka systemresurser. Tidsschemat tar inte bort dessa klockor automatiskt.

För att undvika prestandaproblem när du använder ett stort antal klockor med hjälp av Composebör du ta bort komponerande klockor från den animerade egenskapen när de har slutförts. Det finns flera sätt att ta bort en klocka.

Det här är främst ett problem för animeringar på objekt som har en lång livslängd. När ett objekt är skräpinsamling kopplas även klockorna från och skräp samlas in.

Mer information om klockobjekt finns i Översikt över animerings- och tidsschemasystem.

Gäller för

Begin(FrameworkElement, FrameworkTemplate, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, bool isControllable);
public void Begin(System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate, isControllable As Boolean)

Parametrar

containingObject
FrameworkElement

Det objekt som den angivna frameworkTemplate har tillämpats på. Animeringar utan en TargetName tillämpas på containingObject.

frameworkTemplate
FrameworkTemplate

Mallen som ska animeras.

isControllable
Boolean

trueom storyboarden ska vara interaktivt kontrollerbar; annars . false

Kommentarer

Om målegenskaperna redan är animerade ersätts de med hjälp av överlämningsbeteendet SnapshotAndReplace .

Om du vill styra den här storyboarden interaktivt måste du ange samma containingObject sak när du anropar de interaktiva metoder som du använde för att starta storyboarden

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Gäller för

Begin(FrameworkContentElement, HandoffBehavior, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem med hjälp av den angivna HandoffBehavior.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin(System.Windows.FrameworkContentElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkContentElement * System.Windows.Media.Animation.HandoffBehavior * bool -> unit
Public Sub Begin (containingObject As FrameworkContentElement, handoffBehavior As HandoffBehavior, isControllable As Boolean)

Parametrar

containingObject
FrameworkContentElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan angiven TargetName tillämpas på containingObject.

handoffBehavior
HandoffBehavior

Det beteende som den nya animeringen ska använda för att interagera med eventuella aktuella animeringar.

isControllable
Boolean

Anger om animeringen är kontrollerbar (kan pausas) när den har startats.

Exempel

I följande exempel används en kontrollbar storyboard för att animera en TextEffect. TextEffect finns i namnomfånget FrameworkContentElement.

/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementControlStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementControlStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10)); 
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Vertical;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton); 
   
            controlsContainer.Child = buttonPanel; 
            this.Blocks.Add(controlsContainer);
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        }     
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        }           
    }
}
'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
    Public Class FrameworkContentElementControlStoryboardExample
        Inherits FlowDocument

        Private myStoryboard As Storyboard

        Public Sub New()

            ' Create a name scope for the document.
            NameScope.SetNameScope(Me, New NameScope())
            Me.Background = Brushes.White

            ' Create a run of text.
            Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

            ' Create a TextEffect
            Dim animatedSpecialEffect As New TextEffect()
            animatedSpecialEffect.Foreground = Brushes.OrangeRed
            animatedSpecialEffect.PositionStart = 0
            animatedSpecialEffect.PositionCount = 0

            ' Assign the TextEffect a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations            
            Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

            ' Apply the text effect to the run.
            theText.TextEffects = New TextEffectCollection()
            theText.TextEffects.Add(animatedSpecialEffect)

            ' Create a paragraph to contain the run.
            Dim animatedParagraph As New Paragraph(theText)
            animatedParagraph.Background = Brushes.LightGray
            animatedParagraph.Padding = New Thickness(20)

            Me.Blocks.Add(animatedParagraph)
            Dim controlsContainer As New BlockUIContainer()

            '
            ' Create an animation and a storyboard to animate the
            ' text effect.
            '
            Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
            Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
            myStoryboard = New Storyboard()
            myStoryboard.Children.Add(countAnimation)

            '
            ' Create some buttons to control the storyboard
            ' and a panel to contain them.
            '
            Dim buttonPanel As New StackPanel()
            buttonPanel.Orientation = Orientation.Vertical
            Dim beginButton As New Button()
            beginButton.Content = "Begin"
            AddHandler beginButton.Click, AddressOf beginButton_Clicked
            buttonPanel.Children.Add(beginButton)
            Dim pauseButton As New Button()
            pauseButton.Content = "Pause"
            AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
            buttonPanel.Children.Add(pauseButton)
            Dim resumeButton As New Button()
            resumeButton.Content = "Resume"
            AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
            buttonPanel.Children.Add(resumeButton)
            Dim skipToFillButton As New Button()
            skipToFillButton.Content = "Skip to Fill"
            AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
            buttonPanel.Children.Add(skipToFillButton)
            Dim setSpeedRatioButton As New Button()
            setSpeedRatioButton.Content = "Triple Speed"
            AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
            buttonPanel.Children.Add(setSpeedRatioButton)
            Dim stopButton As New Button()
            stopButton.Content = "Stop"
            AddHandler stopButton.Click, AddressOf stopButton_Clicked
            buttonPanel.Children.Add(stopButton)
            Dim removeButton As New Button()
            removeButton.Content = "Remove"
            AddHandler removeButton.Click, AddressOf removeButton_Clicked
            buttonPanel.Children.Add(removeButton)

            controlsContainer.Child = buttonPanel
            Me.Blocks.Add(controlsContainer)

        End Sub

        ' Begins the storyboard.
        Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Specifying "true" as the second Begin parameter
            ' makes this storyboard controllable.
            myStoryboard.Begin(Me, True)

        End Sub

        ' Pauses the storyboard.
        Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Pause(Me)

        End Sub

        ' Resumes the storyboard.
        Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Resume(Me)

        End Sub

        ' Advances the storyboard to its fill period.
        Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.SkipToFill(Me)

        End Sub

        ' Updates the storyboard's speed.
        Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(Me, 3)

        End Sub

        ' Stops the storyboard.
        Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Stop(Me)

        End Sub

        ' Removes the storyboard.
        Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Remove(Me)

        End Sub

    End Class
End Namespace

I nästa exempel används SnapshotAndReplaceHandoffBehavior för att animera när användaren vänsterklickar och ComposeHandoffBehavior när användaren högerklickar.

/*
    This example shows how to animate
    a FrameworkContentElement with a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
using System.Windows.Input;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementStoryboardWithHandoffBehaviorExample : 
        FlowDocument
    {
    
        private Storyboard myStoryboard;
        DoubleAnimation xAnimation;
        DoubleAnimation yAnimation;
        
        public FrameworkContentElementStoryboardWithHandoffBehaviorExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.Orange;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit.");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 20;
            
            TranslateTransform animatedTransform = 
                new TranslateTransform();
                
            // Assign the transform a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.      
            this.RegisterName("animatedTransform", animatedTransform);             
            animatedSpecialEffect.Transform = animatedTransform;

            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);

            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;           
   
            this.Blocks.Add(animatedParagraph);                           
            
            //
            // Create a storyboard to animate the
            // text effect's transform.
            //
            myStoryboard = new Storyboard();
            
            xAnimation = new DoubleAnimation();  
            xAnimation.Duration = TimeSpan.FromSeconds(5);                        
            Storyboard.SetTargetName(xAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(xAnimation, 
                new PropertyPath(TranslateTransform.XProperty));      
            myStoryboard.Children.Add(xAnimation);
            
            yAnimation = new DoubleAnimation();
            yAnimation.Duration = TimeSpan.FromSeconds(5);           
            Storyboard.SetTargetName(yAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(yAnimation, 
                new PropertyPath(TranslateTransform.YProperty));      
            myStoryboard.Children.Add(yAnimation);            
            
            this.MouseLeftButtonDown += 
                new MouseButtonEventHandler(document_mouseLeftButtonDown);
            this.MouseRightButtonDown += 
                new MouseButtonEventHandler(document_mouseRightButtonDown);
        }

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(this);

            // Animate to the target point.
            xAnimation.To = clickPoint.X; 
            yAnimation.To = clickPoint.Y;

            try
            {
                myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);  
            }catch(Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {

            Point clickPoint = Mouse.GetPosition(this);

            // Animate to the target point.
            xAnimation.To = clickPoint.X;
            yAnimation.To = clickPoint.Y;
            myStoryboard.Begin(this, HandoffBehavior.Compose);  
        }        
    }
}
'
'    This example shows how to animate
'    a FrameworkContentElement with a storyboard.
'
'


Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Imports System.Windows.Input


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
    Public Class FrameworkContentElementStoryboardWithHandoffBehaviorExample
        Inherits FlowDocument

        Private myStoryboard As Storyboard
        Private xAnimation As DoubleAnimation
        Private yAnimation As DoubleAnimation

        Public Sub New()

            ' Create a name scope for the document.
            NameScope.SetNameScope(Me, New NameScope())
            Me.Background = Brushes.Orange

            ' Create a run of text.
            Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit.")

            ' Create a TextEffect
            Dim animatedSpecialEffect As New TextEffect()
            animatedSpecialEffect.Foreground = Brushes.OrangeRed
            animatedSpecialEffect.PositionStart = 0
            animatedSpecialEffect.PositionCount = 20

            Dim animatedTransform As New TranslateTransform()

            ' Assign the transform a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations.      
            Me.RegisterName("animatedTransform", animatedTransform)
            animatedSpecialEffect.Transform = animatedTransform


            ' Apply the text effect to the run.
            theText.TextEffects = New TextEffectCollection()
            theText.TextEffects.Add(animatedSpecialEffect)


            ' Create a paragraph to contain the run.
            Dim animatedParagraph As New Paragraph(theText)
            animatedParagraph.Background = Brushes.LightGray

            Me.Blocks.Add(animatedParagraph)

            '
            ' Create a storyboard to animate the
            ' text effect's transform.
            '
            myStoryboard = New Storyboard()

            xAnimation = New DoubleAnimation()
            xAnimation.Duration = TimeSpan.FromSeconds(5)
            Storyboard.SetTargetName(xAnimation, "animatedTransform")
            Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
            myStoryboard.Children.Add(xAnimation)

            yAnimation = New DoubleAnimation()
            yAnimation.Duration = TimeSpan.FromSeconds(5)
            Storyboard.SetTargetName(yAnimation, "animatedTransform")
            Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
            myStoryboard.Children.Add(yAnimation)

            AddHandler MouseLeftButtonDown, AddressOf document_mouseLeftButtonDown
            AddHandler MouseRightButtonDown, AddressOf document_mouseRightButtonDown

        End Sub



        ' When the user left-clicks, use the 
        ' SnapshotAndReplace HandoffBehavior when applying the animation.        
        Private Sub document_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

            Dim clickPoint As Point = Mouse.GetPosition(Me)


            ' Animate to the target point.
            xAnimation.To = clickPoint.X
            yAnimation.To = clickPoint.Y

            Try
                myStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)

            Catch ex As Exception
                MessageBox.Show(ex.ToString())
            End Try
        End Sub

        ' When the user right-clicks, use the 
        ' Compose HandoffBehavior when applying the animation.
        Private Sub document_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)


            Dim clickPoint As Point = Mouse.GetPosition(Me)

            ' Animate to the target point.
            xAnimation.To = clickPoint.X
            yAnimation.To = clickPoint.Y
            myStoryboard.Begin(Me, HandoffBehavior.Compose)


        End Sub





    End Class
End Namespace

Kommentarer

Om målegenskaperna redan är animerade ersätts de med det angivna överlämningsbeteendet.

Om du vill styra den här storyboarden interaktivt måste du ange samma containingObject sak när du anropar de interaktiva metoder som du använde för att starta storyboarden

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Använda Compose HandoffBehavior

När du tillämpar en Storyboard, AnimationTimeline, eller AnimationClock på en egenskap med hjälp av ComposeHandoffBehavior, fortsätter alla Clock objekt som tidigare var associerade med den egenskapen att förbruka systemresurser. Tidsschemat tar inte bort dessa klockor automatiskt.

För att undvika prestandaproblem när du använder ett stort antal klockor med hjälp av Composebör du ta bort komponerande klockor från den animerade egenskapen när de har slutförts. Det finns flera sätt att ta bort en klocka.

Det här är främst ett problem för animeringar på objekt som har en lång livslängd. När ett objekt är skräpinsamling kopplas även klockorna från och skräp samlas in.

Mer information om klockobjekt finns i Översikt över animerings- och tidsschemasystem.

Gäller för

Begin(FrameworkElement, FrameworkTemplate)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål i den angivna mallen och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate);
public void Begin(System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate)

Parametrar

containingObject
FrameworkElement

Det objekt som den angivna frameworkTemplate har tillämpats på. Animeringar utan en TargetName tillämpas på containingObject.

frameworkTemplate
FrameworkTemplate

Mallen som ska animeras.

Kommentarer

Om målegenskaperna redan är animerade ersätts de med hjälp av överlämningsbeteendet SnapshotAndReplace .

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Gäller för

Begin(FrameworkElement, HandoffBehavior)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem med hjälp av den angivna HandoffBehavior.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin(System.Windows.FrameworkElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkElement * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub Begin (containingObject As FrameworkElement, handoffBehavior As HandoffBehavior)

Parametrar

containingObject
FrameworkElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan angiven TargetName tillämpas på containingObject.

handoffBehavior
HandoffBehavior

Det beteende som den nya animeringen ska använda för att interagera med eventuella aktuella animeringar.

Exempel

I följande exempel används SnapshotAndReplaceHandoffBehavior för att animera när användaren vänsterklickar och ComposeHandoffBehavior när användaren högerklickar.

/*

   This sample animates the position of an ellipse when 
   the user clicks within the main border. If the user
   left-clicks, the SnapshotAndReplace HandoffBehavior
   is used when applying the animations. If the user
   right-clicks, the Compose HandoffBehavior is used
   instead.

*/

using System;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows.Input;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{

    // Create the demonstration.
    public class FrameworkElementStoryboardHandoffBehaviorExample : Page {

        private Border containerBorder;
        private Ellipse interactiveEllipse;
        private Storyboard theStoryboard;
        private DoubleAnimation xAnimation;
        private DoubleAnimation yAnimation;
        
        public FrameworkElementStoryboardHandoffBehaviorExample()
        {
        
            WindowTitle = "Interactive Animation Example";
            
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());  
            
            DockPanel myPanel = new DockPanel();
            myPanel.Margin = new Thickness(20.0);            
    
            containerBorder = new Border();
            containerBorder.Background = Brushes.White;
            containerBorder.BorderBrush = Brushes.Black;
            containerBorder.BorderThickness = new Thickness(2.0); 
            containerBorder.VerticalAlignment = VerticalAlignment.Stretch;
            
            interactiveEllipse = new Ellipse();
            interactiveEllipse.Fill = Brushes.Lime;
            interactiveEllipse.Stroke = Brushes.Black;
            interactiveEllipse.StrokeThickness = 2.0;
            interactiveEllipse.Width = 25;
            interactiveEllipse.Height = 25;
            interactiveEllipse.HorizontalAlignment = HorizontalAlignment.Left;
            interactiveEllipse.VerticalAlignment = VerticalAlignment.Top;

            TranslateTransform interactiveTranslateTransform = new TranslateTransform();       
            this.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform);
            
            interactiveEllipse.RenderTransform = 
                interactiveTranslateTransform;
                
            xAnimation = new DoubleAnimation();
            xAnimation.Duration = TimeSpan.FromSeconds(4);
            yAnimation = xAnimation.Clone();
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty));
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty));            
            
            theStoryboard = new Storyboard();
            theStoryboard.Children.Add(xAnimation);
            theStoryboard.Children.Add(yAnimation);

            containerBorder.MouseLeftButtonDown += 
                new MouseButtonEventHandler(border_mouseLeftButtonDown);
            containerBorder.MouseRightButtonDown += 
                new MouseButtonEventHandler(border_mouseRightButtonDown);                
            
            containerBorder.Child = interactiveEllipse;
            myPanel.Children.Add(containerBorder);
            this.Content = myPanel;
        }

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;  
            
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);

            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Lime;
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            // Find the point where the use clicked.
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
 
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.Compose);
                
            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Orange;
        }
    }
}
'
'
'   This sample animates the position of an ellipse when 
'   the user clicks within the main border. If the user
'   left-clicks, the SnapshotAndReplace HandoffBehavior
'   is used when applying the animations. If the user
'   right-clicks, the Compose HandoffBehavior is used
'   instead.
'
'


Imports System.Windows
Imports System.Windows.Navigation
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Imports System.Windows.Controls
Imports System.Windows.Input

Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards

    ' Create the demonstration.
    Public Class FrameworkElementStoryboardHandoffBehaviorExample
        Inherits Page


        Private containerBorder As Border
        Private interactiveEllipse As Ellipse
        Private theStoryboard As Storyboard
        Private xAnimation As DoubleAnimation
        Private yAnimation As DoubleAnimation

        Public Sub New()

            WindowTitle = "Interactive Animation Example"

            ' Create a name scope for the page.
            NameScope.SetNameScope(Me, New NameScope())

            Dim myPanel As New DockPanel()
            myPanel.Margin = New Thickness(20.0)

            containerBorder = New Border()
            containerBorder.Background = Brushes.White
            containerBorder.BorderBrush = Brushes.Black
            containerBorder.BorderThickness = New Thickness(2.0)
            containerBorder.VerticalAlignment = VerticalAlignment.Stretch

            interactiveEllipse = New Ellipse()
            With interactiveEllipse
                .Fill = Brushes.Lime
                .Stroke = Brushes.Black
                .StrokeThickness = 2.0
                .Width = 25
                .Height = 25
                .HorizontalAlignment = HorizontalAlignment.Left
                .VerticalAlignment = VerticalAlignment.Top
            End With

            Dim interactiveTranslateTransform As New TranslateTransform()
            Me.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform)

            interactiveEllipse.RenderTransform = interactiveTranslateTransform

            xAnimation = New DoubleAnimation()
            xAnimation.Duration = TimeSpan.FromSeconds(4)
            yAnimation = xAnimation.Clone()
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))

            theStoryboard = New Storyboard()
            theStoryboard.Children.Add(xAnimation)
            theStoryboard.Children.Add(yAnimation)


            AddHandler containerBorder.MouseLeftButtonDown, AddressOf border_mouseLeftButtonDown
            AddHandler containerBorder.MouseRightButtonDown, AddressOf border_mouseRightButtonDown

            containerBorder.Child = interactiveEllipse
            myPanel.Children.Add(containerBorder)
            Me.Content = myPanel
        End Sub


        ' When the user left-clicks, use the 
        ' SnapshotAndReplace HandoffBehavior when applying the animation.        
        Private Sub border_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

            Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

            ' Set the target point so the center of the ellipse
            ' ends up at the clicked point.
            Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

            ' Animate to the target point.
            xAnimation.To = targetPoint.X
            yAnimation.To = targetPoint.Y
            theStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)


            ' Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Lime

        End Sub

        ' When the user right-clicks, use the 
        ' Compose HandoffBehavior when applying the animation.
        Private Sub border_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

            ' Find the point where the use clicked.
            Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

            ' Set the target point so the center of the ellipse
            ' ends up at the clicked point.
            Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

            ' Animate to the target point.
            xAnimation.To = targetPoint.X
            yAnimation.To = targetPoint.Y
            theStoryboard.Begin(Me, HandoffBehavior.Compose)

            ' Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Orange


        End Sub

    End Class

End Namespace

Gäller för

Begin(FrameworkContentElement, HandoffBehavior)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem med hjälp av den angivna HandoffBehavior.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin(System.Windows.FrameworkContentElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkContentElement * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub Begin (containingObject As FrameworkContentElement, handoffBehavior As HandoffBehavior)

Parametrar

containingObject
FrameworkContentElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan en TargetName tillämpas på containingObject.

handoffBehavior
HandoffBehavior

Det beteende som den nya animeringen ska använda för att interagera med eventuella aktuella animeringar.

Exempel

I följande exempel används SnapshotAndReplaceHandoffBehavior för att animera när användaren vänsterklickar och ComposeHandoffBehavior när användaren högerklickar.

/*
    This example shows how to animate
    a FrameworkContentElement with a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
using System.Windows.Input;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementStoryboardWithHandoffBehaviorExample : 
        FlowDocument
    {
    
        private Storyboard myStoryboard;
        DoubleAnimation xAnimation;
        DoubleAnimation yAnimation;
        
        public FrameworkContentElementStoryboardWithHandoffBehaviorExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.Orange;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit.");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 20;
            
            TranslateTransform animatedTransform = 
                new TranslateTransform();
                
            // Assign the transform a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.      
            this.RegisterName("animatedTransform", animatedTransform);             
            animatedSpecialEffect.Transform = animatedTransform;

            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);

            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;           
   
            this.Blocks.Add(animatedParagraph);                           
            
            //
            // Create a storyboard to animate the
            // text effect's transform.
            //
            myStoryboard = new Storyboard();
            
            xAnimation = new DoubleAnimation();  
            xAnimation.Duration = TimeSpan.FromSeconds(5);                        
            Storyboard.SetTargetName(xAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(xAnimation, 
                new PropertyPath(TranslateTransform.XProperty));      
            myStoryboard.Children.Add(xAnimation);
            
            yAnimation = new DoubleAnimation();
            yAnimation.Duration = TimeSpan.FromSeconds(5);           
            Storyboard.SetTargetName(yAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(yAnimation, 
                new PropertyPath(TranslateTransform.YProperty));      
            myStoryboard.Children.Add(yAnimation);            
            
            this.MouseLeftButtonDown += 
                new MouseButtonEventHandler(document_mouseLeftButtonDown);
            this.MouseRightButtonDown += 
                new MouseButtonEventHandler(document_mouseRightButtonDown);
        }

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(this);

            // Animate to the target point.
            xAnimation.To = clickPoint.X; 
            yAnimation.To = clickPoint.Y;

            try
            {
                myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);  
            }catch(Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {

            Point clickPoint = Mouse.GetPosition(this);

            // Animate to the target point.
            xAnimation.To = clickPoint.X;
            yAnimation.To = clickPoint.Y;
            myStoryboard.Begin(this, HandoffBehavior.Compose);  
        }        
    }
}
'
'    This example shows how to animate
'    a FrameworkContentElement with a storyboard.
'
'


Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Imports System.Windows.Input


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
    Public Class FrameworkContentElementStoryboardWithHandoffBehaviorExample
        Inherits FlowDocument

        Private myStoryboard As Storyboard
        Private xAnimation As DoubleAnimation
        Private yAnimation As DoubleAnimation

        Public Sub New()

            ' Create a name scope for the document.
            NameScope.SetNameScope(Me, New NameScope())
            Me.Background = Brushes.Orange

            ' Create a run of text.
            Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit.")

            ' Create a TextEffect
            Dim animatedSpecialEffect As New TextEffect()
            animatedSpecialEffect.Foreground = Brushes.OrangeRed
            animatedSpecialEffect.PositionStart = 0
            animatedSpecialEffect.PositionCount = 20

            Dim animatedTransform As New TranslateTransform()

            ' Assign the transform a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations.      
            Me.RegisterName("animatedTransform", animatedTransform)
            animatedSpecialEffect.Transform = animatedTransform


            ' Apply the text effect to the run.
            theText.TextEffects = New TextEffectCollection()
            theText.TextEffects.Add(animatedSpecialEffect)


            ' Create a paragraph to contain the run.
            Dim animatedParagraph As New Paragraph(theText)
            animatedParagraph.Background = Brushes.LightGray

            Me.Blocks.Add(animatedParagraph)

            '
            ' Create a storyboard to animate the
            ' text effect's transform.
            '
            myStoryboard = New Storyboard()

            xAnimation = New DoubleAnimation()
            xAnimation.Duration = TimeSpan.FromSeconds(5)
            Storyboard.SetTargetName(xAnimation, "animatedTransform")
            Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
            myStoryboard.Children.Add(xAnimation)

            yAnimation = New DoubleAnimation()
            yAnimation.Duration = TimeSpan.FromSeconds(5)
            Storyboard.SetTargetName(yAnimation, "animatedTransform")
            Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
            myStoryboard.Children.Add(yAnimation)

            AddHandler MouseLeftButtonDown, AddressOf document_mouseLeftButtonDown
            AddHandler MouseRightButtonDown, AddressOf document_mouseRightButtonDown

        End Sub



        ' When the user left-clicks, use the 
        ' SnapshotAndReplace HandoffBehavior when applying the animation.        
        Private Sub document_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

            Dim clickPoint As Point = Mouse.GetPosition(Me)


            ' Animate to the target point.
            xAnimation.To = clickPoint.X
            yAnimation.To = clickPoint.Y

            Try
                myStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)

            Catch ex As Exception
                MessageBox.Show(ex.ToString())
            End Try
        End Sub

        ' When the user right-clicks, use the 
        ' Compose HandoffBehavior when applying the animation.
        Private Sub document_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)


            Dim clickPoint As Point = Mouse.GetPosition(Me)

            ' Animate to the target point.
            xAnimation.To = clickPoint.X
            yAnimation.To = clickPoint.Y
            myStoryboard.Begin(Me, HandoffBehavior.Compose)


        End Sub





    End Class
End Namespace

Kommentarer

När du tillämpar en Storyboard, AnimationTimeline, eller AnimationClock på en egenskap med hjälp av ComposeHandoffBehavior, fortsätter alla Clock objekt som tidigare var associerade med den egenskapen att förbruka systemresurser. Tidsschemat tar inte bort dessa klockor automatiskt.

För att undvika prestandaproblem när du använder ett stort antal klockor med hjälp av Composebör du ta bort komponerande klockor från den animerade egenskapen när de har slutförts. Det finns flera sätt att ta bort en klocka.

Det här är främst ett problem för animeringar på objekt som har en lång livslängd. När ett objekt är skräpinsamling kopplas även klockorna från och skräp samlas in.

Mer information om klockobjekt finns i Översikt över animerings- och tidsschemasystem.

Gäller för

Begin(FrameworkContentElement, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject, bool isControllable);
public void Begin(System.Windows.FrameworkContentElement containingObject, bool isControllable);
member this.Begin : System.Windows.FrameworkContentElement * bool -> unit
Public Sub Begin (containingObject As FrameworkContentElement, isControllable As Boolean)

Parametrar

containingObject
FrameworkContentElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan en TargetName tillämpas på containingObject.

isControllable
Boolean

trueom storyboarden ska vara interaktivt kontrollerbar; annars . false

Exempel

I följande exempel används en kontrollbar storyboard för att animera en TextEffect. TextEffect finns i namnomfånget FrameworkContentElement.

/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementControlStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementControlStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10)); 
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Vertical;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton); 
   
            controlsContainer.Child = buttonPanel; 
            this.Blocks.Add(controlsContainer);
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        }     
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        }           
    }
}
'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
    Public Class FrameworkContentElementControlStoryboardExample
        Inherits FlowDocument

        Private myStoryboard As Storyboard

        Public Sub New()

            ' Create a name scope for the document.
            NameScope.SetNameScope(Me, New NameScope())
            Me.Background = Brushes.White

            ' Create a run of text.
            Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

            ' Create a TextEffect
            Dim animatedSpecialEffect As New TextEffect()
            animatedSpecialEffect.Foreground = Brushes.OrangeRed
            animatedSpecialEffect.PositionStart = 0
            animatedSpecialEffect.PositionCount = 0

            ' Assign the TextEffect a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations            
            Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

            ' Apply the text effect to the run.
            theText.TextEffects = New TextEffectCollection()
            theText.TextEffects.Add(animatedSpecialEffect)

            ' Create a paragraph to contain the run.
            Dim animatedParagraph As New Paragraph(theText)
            animatedParagraph.Background = Brushes.LightGray
            animatedParagraph.Padding = New Thickness(20)

            Me.Blocks.Add(animatedParagraph)
            Dim controlsContainer As New BlockUIContainer()

            '
            ' Create an animation and a storyboard to animate the
            ' text effect.
            '
            Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
            Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
            myStoryboard = New Storyboard()
            myStoryboard.Children.Add(countAnimation)

            '
            ' Create some buttons to control the storyboard
            ' and a panel to contain them.
            '
            Dim buttonPanel As New StackPanel()
            buttonPanel.Orientation = Orientation.Vertical
            Dim beginButton As New Button()
            beginButton.Content = "Begin"
            AddHandler beginButton.Click, AddressOf beginButton_Clicked
            buttonPanel.Children.Add(beginButton)
            Dim pauseButton As New Button()
            pauseButton.Content = "Pause"
            AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
            buttonPanel.Children.Add(pauseButton)
            Dim resumeButton As New Button()
            resumeButton.Content = "Resume"
            AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
            buttonPanel.Children.Add(resumeButton)
            Dim skipToFillButton As New Button()
            skipToFillButton.Content = "Skip to Fill"
            AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
            buttonPanel.Children.Add(skipToFillButton)
            Dim setSpeedRatioButton As New Button()
            setSpeedRatioButton.Content = "Triple Speed"
            AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
            buttonPanel.Children.Add(setSpeedRatioButton)
            Dim stopButton As New Button()
            stopButton.Content = "Stop"
            AddHandler stopButton.Click, AddressOf stopButton_Clicked
            buttonPanel.Children.Add(stopButton)
            Dim removeButton As New Button()
            removeButton.Content = "Remove"
            AddHandler removeButton.Click, AddressOf removeButton_Clicked
            buttonPanel.Children.Add(removeButton)

            controlsContainer.Child = buttonPanel
            Me.Blocks.Add(controlsContainer)

        End Sub

        ' Begins the storyboard.
        Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Specifying "true" as the second Begin parameter
            ' makes this storyboard controllable.
            myStoryboard.Begin(Me, True)

        End Sub

        ' Pauses the storyboard.
        Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Pause(Me)

        End Sub

        ' Resumes the storyboard.
        Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Resume(Me)

        End Sub

        ' Advances the storyboard to its fill period.
        Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.SkipToFill(Me)

        End Sub

        ' Updates the storyboard's speed.
        Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(Me, 3)

        End Sub

        ' Stops the storyboard.
        Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Stop(Me)

        End Sub

        ' Removes the storyboard.
        Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Remove(Me)

        End Sub

    End Class
End Namespace

Kommentarer

Om målegenskaperna redan är animerade ersätts de med hjälp av överlämningsbeteendet SnapshotAndReplace .

Om du vill styra den här storyboarden interaktivt måste du ange samma containingObject sak när du anropar de interaktiva metoder som du använde för att starta storyboarden

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Gäller för

Begin(FrameworkElement)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject);
public void Begin(System.Windows.FrameworkElement containingObject);
member this.Begin : System.Windows.FrameworkElement -> unit
Public Sub Begin (containingObject As FrameworkElement)

Parametrar

containingObject
FrameworkElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan en TargetName tillämpas på containingObject.

Kommentarer

Om målegenskaperna redan är animerade ersätts de med hjälp av överlämningsbeteendet SnapshotAndReplace .

Storyboards som startats med den här metoden kan inte pausas, återupptas eller styras interaktivt när de har startats. Om du vill göra en storyboard kontrollbar använder du Begin(FrameworkElement, Boolean) metoden eller Begin(FrameworkElement, HandoffBehavior, Boolean) .

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Gäller för

Begin(FrameworkContentElement)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject);
public void Begin(System.Windows.FrameworkContentElement containingObject);
member this.Begin : System.Windows.FrameworkContentElement -> unit
Public Sub Begin (containingObject As FrameworkContentElement)

Parametrar

containingObject
FrameworkContentElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan en TargetName tillämpas på containingObject.

Exempel

I följande exempel används en storyboard för att animera en TextEffect. TextEffect finns i namnomfånget FrameworkContentElement.

/*
    This example shows how to animate
    a FrameworkContentElement with a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10));            
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create a button to start the storyboard.
            //
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
 
            controlsContainer.Child = beginButton; 
            this.Blocks.Add(controlsContainer);
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
        
            myStoryboard.Begin(this);                  
        }
    }
}
'
'    This example shows how to animate
'    a FrameworkContentElement with a storyboard.
'
'


Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
    Public Class FrameworkContentElementStoryboardExample
        Inherits FlowDocument

        Private myStoryboard As Storyboard

        Public Sub New()

            ' Create a name scope for the document.
            NameScope.SetNameScope(Me, New NameScope())
            Me.Background = Brushes.White

            ' Create a run of text.
            Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

            ' Create a TextEffect
            Dim animatedSpecialEffect As New TextEffect()
            animatedSpecialEffect.Foreground = Brushes.OrangeRed
            animatedSpecialEffect.PositionStart = 0
            animatedSpecialEffect.PositionCount = 0

            ' Assign the TextEffect a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations            
            Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

            ' Apply the text effect to the run.
            theText.TextEffects = New TextEffectCollection()
            theText.TextEffects.Add(animatedSpecialEffect)

            ' Create a paragraph to contain the run.
            Dim animatedParagraph As New Paragraph(theText)
            animatedParagraph.Background = Brushes.LightGray
            animatedParagraph.Padding = New Thickness(20)

            Me.Blocks.Add(animatedParagraph)
            Dim controlsContainer As New BlockUIContainer()

            '
            ' Create an animation and a storyboard to animate the
            ' text effect.
            '
            Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
            Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
            myStoryboard = New Storyboard()
            myStoryboard.Children.Add(countAnimation)

            '
            ' Create a button to start the storyboard.
            '
            Dim beginButton As New Button()
            beginButton.Content = "Begin"
            AddHandler beginButton.Click, AddressOf beginButton_Clicked

            controlsContainer.Child = beginButton
            Me.Blocks.Add(controlsContainer)

        End Sub

        ' Begins the storyboard.
        Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

            myStoryboard.Begin(Me)
        End Sub



    End Class
End Namespace

Kommentarer

Om målegenskaperna redan är animerade ersätts de med hjälp av överlämningsbeteendet SnapshotAndReplace .

Storyboards som startats med den här metoden kan inte pausas, återupptas eller styras interaktivt när de har startats. Om du vill göra en storyboard kontrollbar använder du Begin metoden eller Begin .

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Gäller för

Begin()

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

public:
 void Begin();
public void Begin();
member this.Begin : unit -> unit
Public Sub Begin ()

Gäller för

Begin(FrameworkElement, Boolean)

Tillämpar de animeringar som är associerade med detta Storyboard på deras mål och initierar dem.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, bool isControllable);
public void Begin(System.Windows.FrameworkElement containingObject, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, isControllable As Boolean)

Parametrar

containingObject
FrameworkElement

Ett objekt som finns inom samma namnomfång som målen för den här storyboardens animeringar. Animeringar utan en TargetName tillämpas på containingObject.

isControllable
Boolean

trueom storyboarden ska vara interaktivt kontrollerbar; annars . false

Kommentarer

Om målegenskaperna redan är animerade ersätts de med hjälp av överlämningsbeteendet SnapshotAndReplace .

Om du vill styra den här storyboarden interaktivt måste du använda samma containingObject parameter när du anropar de interaktiva metoder som du använde för att starta storyboarden

När den här metoden anropas Clock skapas objekt för storyboarden och eventuella tidslinjer som den innehåller. Dessa klockor lagras med containingObject.

När du börjar med en storyboard utlöses CurrentStateInvalidated händelserna och CurrentGlobalSpeedInvalidated .

Gäller för