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public class Lobby
Public Members
| name | description |
|---|---|
| AccessPolicy { get; } | Gets the access policy of the lobby. |
| ConnectionString { get; } | Gets the default connection string associated with the lobby. |
| Context { get; set; } | The custom context of the lobby. |
| Id { get; } | Gets the ID of the Lobby. |
| MaxMemberCount { get; } | Gets the max member count of the lobby. |
| MembershipLock { get; } | Gets whether the lobby's membership is locked. |
| OwnerMigrationPolicy { get; } | Gets the owner migration policy of the lobby. |
| AddMember(…) | Add a local user as a member to the lobby. (two methods) |
| ForceRemoveMember(…) | Forcibly remove an entity from the lobby. |
| GetLobbyProperties() | Get the dictionary of lobby property keys and values |
| GetMemberConnectionStatus(…) | Determines a member's connection status to the notification service. |
| GetMemberProperties(…) | Get the dictionary of member property keys and values for a specific member |
| GetMembers() | Gets the list of PlayFab entities currently joined to the lobby as members. |
| GetSearchProperties() | Get the dictionary of search property keys and values |
| Leave(…) | Request one local user to leave the lobby. (two methods) |
| LeaveAllLocalUsers() | Request all local users to leave the lobby. |
| PostUpdate(…) | Post an update to the lobby. (six methods) |
| SendInvite(…) | Send an invite to this lobby from the local user to the invited entity. (two methods) |
| ServerDeleteLobby() | Delete a lobby on behalf of the game_server entity that owns the lobby. |
| ServerPostUpdate(…) | Post an update to the lobby as the server-owner. |
| TryGetOwner(…) | Tries to get the current owner of the lobby. Returns false and sets owner to null if there is no owner on this Lobby |
See Also
- namespace PlayFab.Multiplayer