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The lobby properties to update.
public IDictionary<string, string> LobbyProperties { get; set; }
Remarks
Only the current lobby owner can update the lobby properties.
There may only be PlayFabMultiplayer.LobbyMaxLobbyPropertyCount concurrent lobby properties at any given time. Therefore, at most, twice that many unique properties can be specified in this update if half of those properties are being deleted.
If the property limits are violated, the entire update operation will fail.
See Also
- class LobbyDataUpdate
- namespace PlayFab.Multiplayer