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The server properties to update.
public IDictionary<string, string> SearchProperties { get; set; }
Remarks
There might only be PFLobbyMaxServerPropertyCount concurrent properties at any given time. Therefore, at most, twice that many unique properties can be specified in this update if half of those properties are being deleted.
If the property limits are violated, the entire update operation fails.
See Also
- class LobbyServerDataUpdate
- namespace PlayFab.Multiplayer