語言

Matrix4x4.CreatePerspectiveFieldOfViewLeftHanded 方法

定義

根據視野、長寬比及近景與遠視平面距離,建立一個左手透視投影矩陣。

public:
 static System::Numerics::Matrix4x4 CreatePerspectiveFieldOfViewLeftHanded(float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance);
public static System.Numerics.Matrix4x4 CreatePerspectiveFieldOfViewLeftHanded(float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance);
static member CreatePerspectiveFieldOfViewLeftHanded : single * single * single * single -> System.Numerics.Matrix4x4
Public Shared Function CreatePerspectiveFieldOfViewLeftHanded (fieldOfView As Single, aspectRatio As Single, nearPlaneDistance As Single, farPlaneDistance As Single) As Matrix4x4

參數

fieldOfView
Single

視野在 y 方向,以弧度為單位。

aspectRatio
Single

長寬比定義為視野空間寬度除以高度。

nearPlaneDistance
Single

距離近視平面的距離。

farPlaneDistance
Single

距離遠景平面的距離。

傳回

左手透視投影矩陣。

例外狀況

fieldOfView 小於或等於零。

-或-

fieldOfView大於或等於。PI

-或-

nearPlaneDistance 小於或等於零。

-或-

farPlaneDistance 小於或等於零。

-或-

nearPlaneDistance大於或等於。farPlaneDistance

適用於