語言

Grammar.Name 屬性

定義

取得或設定物件 Grammar 名稱。

public:
 property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
public string Name { get; set; }
member this.Name : string with get, set
Public Property Name As String

屬性值

該 Name 屬性會回傳物件 Grammar 名稱。 預設值為 null。

範例

以下範例產生兩個 Grammar 物件,一個代表數字,一個代表分數。 文法物件會被賦予名稱、相對權重和優先順序,並由進行中的語音辨識器載入。 CreateDigitsGrammar此處未顯示 、 CreateFractionsGrammarrecognizer_SpeechRecognized及 方法。

// Create a Grammar for recognizing numeric digits.
Grammar digitsGrammar = CreateDigitsGrammar();
digitsGrammar.Name = "Digits Grammar";
digitsGrammar.Priority = 2;
digitsGrammar.Weight = 0.6f;

// Create a Grammar for recognizing fractions.
Grammar fractionsGrammar = CreateFractionsGrammar();
fractionsGrammar.Name = "Fractions Grammar";
fractionsGrammar.Priority = 1;
fractionsGrammar.Weight = 1f;

// Create an in-process speech recognizer.
SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine();

recognizer.SpeechRecognized +=
  new EventHandler<SpeechRecognizedEventArgs>(
    recognizer_SpeechRecognized);

// Load the digits and fractions Grammar objects.
recognizer.LoadGrammar(digitsGrammar);
recognizer.LoadGrammar(fractionsGrammar);

// Start recognition.
recognizer.SetInputToDefaultAudioDevice();
recognizer.RecognizeAsync(RecognizeMode.Multiple);

適用於

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