InputLanguageManager.SetInputLanguage(DependencyObject, CultureInfo) 方法
定義
重要
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設定附加屬性在指定相依物件上的值 InputLanguage 。
public:
static void SetInputLanguage(System::Windows::DependencyObject ^ target, System::Globalization::CultureInfo ^ inputLanguage);
public static void SetInputLanguage(System.Windows.DependencyObject target, System.Globalization.CultureInfo inputLanguage);
static member SetInputLanguage : System.Windows.DependencyObject * System.Globalization.CultureInfo -> unit
Public Shared Sub SetInputLanguage (target As DependencyObject, inputLanguage As CultureInfo)
參數
- target
- DependencyObject
用來設定 InputLanguage 附加屬性的相依物件。
- inputLanguage
- CultureInfo
一個 CultureInfo 代表附加屬性新值 InputLanguage 的物件。
例外狀況
當 是 target時 。null
範例
以下範例示範如何使用 來 InputLanguageManager 設定元素的 TextBox 輸入語言。
this.Dispatcher.Thread.CurrentCulture.Name.ToString();
InputLanguageManager.SetInputLanguage(myTextBox, CultureInfo.CreateSpecificCulture("fr"));
tb2.Text = "Available Input Languages:";
lb1.ItemsSource = InputLanguageManager.Current.AvailableInputLanguages;
tb3.Text = "Input Language of myTextBox is " + InputLanguageManager.GetInputLanguage(myTextBox).ToString();
tb4.Text = "CurrentCulture is Set to " + this.Dispatcher.Thread.CurrentCulture.Name.ToString();
Me.Dispatcher.Thread.CurrentCulture.Name.ToString()
InputLanguageManager.SetInputLanguage(myTextBox, CultureInfo.CreateSpecificCulture("fr"))
tb2.Text = "Available Input Languages:"
lb1.ItemsSource = InputLanguageManager.Current.AvailableInputLanguages
tb3.Text = "Input Language of myTextBox is " & InputLanguageManager.GetInputLanguage(myTextBox).ToString()
tb4.Text = "CurrentCulture is Set to " & Me.Dispatcher.Thread.CurrentCulture.Name.ToString()