語言

Vector3D.AngleBetween(Vector3D, Vector3D) 方法

定義

取得將第一個指定 Vector3D 結構旋轉到第二個指定 Vector3D 結構所需的角度。

public:
 static double AngleBetween(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static double AngleBetween(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member AngleBetween : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> double
Public Shared Function AngleBetween (vector1 As Vector3D, vector2 As Vector3D) As Double

參數

vector1
Vector3D

這是第一個 Vector3D 要評估的結構。

vector2
Vector3D

第二個 Vector3D 需要評估的結構。

傳回

旋轉到的vector1角度(度數)為單位vector2。

範例

以下範例說明如何取得兩個 Vector3D 結構間的角度。

                    // Calculates the angle between two Vector3Ds using the static AngleBetween method. 
                    // Returns a Double.

                    Vector3D vector1 = new Vector3D(20, 30, 40);
                    Vector3D vector2 = new Vector3D(45, 70, 80);
                    Double angleBetween;

                    angleBetween = Vector3D.AngleBetween(vector1, vector2 );
                    // angleBetween is approximately equal to 4.15129
' Calculates the angle between two Vector3Ds using the static AngleBetween method. 
' Returns a Double.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim angleBetween As Double

angleBetween = Vector3D.AngleBetween(vector1, vector2)
' angleBetween is approximately equal to 4.15129

備註

帶符號的角度不會延伸到三維空間,因此回傳角度介於0到180度之間。

適用於