語言

DragItemThemeAnimation 類別

定義

表示應用於被拖曳之項目元素的預先配置動畫。

public ref class DragItemThemeAnimation sealed : Timeline
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.UI.Xaml.WinUIContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.UI.Xaml.WinUIContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class DragItemThemeAnimation final : Timeline
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.UI.Xaml.WinUIContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class DragItemThemeAnimation : Timeline
Public NotInheritable Class DragItemThemeAnimation
Inherits Timeline
<DragItemThemeAnimation .../>
繼承
Object Platform::Object IInspectable DependencyObject Timeline DragItemThemeAnimation
屬性

範例

以下是一個可拖曳的自訂控制範例。

// Themes/Generic.xaml
<!-- Example template of a drag-enabled custom control. The
     DragItemThemeAnimation will be run when the control
     is in the Dragging state, and reverted when it isn't.
-->
<ResourceDictionary
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:BlankApp1">

    <Style TargetType="local:DraggableControl" >
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="local:DraggableControl">
                    <Grid>
                        <VisualStateManager.VisualStateGroups>
                            <VisualStateGroup x:Name="DragStates">
                                <VisualState x:Name="NotDragging"/>
                                <VisualState x:Name="Dragging">
                                    <Storyboard>
                                        <DragItemThemeAnimation TargetName="contentRectangle"/>
                                    </Storyboard>
                                </VisualState>
                            </VisualStateGroup>
                        </VisualStateManager.VisualStateGroups>
                        <Rectangle x:Name="contentRectangle" Width="100" Height="100" Fill="{TemplateBinding Background}"/>
                    </Grid>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
</ResourceDictionary>
public sealed class DraggableControl : Control
{
    public DraggableControl()
    {
        this.DefaultStyleKey = typeof(DraggableControl);
    }

    protected override void OnPointerPressed(PointerRoutedEventArgs e)
    {
        // Go to the Dragging state, which will start the DragItemThemeAnimation.
        VisualStateManager.GoToState(this, "Dragging", true);
    }

    protected override void OnPointerReleased(PointerRoutedEventArgs e)
    {
        VisualStateManager.GoToState(this, "NotDragging", true);
    }

    protected override void OnPointerMoved(PointerRoutedEventArgs e)
    {
        // dragging implementation here.
    }
}
// DraggableControl.h
struct DraggableControl : DraggableControlT<DraggableControl>
{
    DraggableControl(){ DefaultStyleKey(winrt::box_value(L"MyApp.DraggableControl")); }

    void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
    void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
    void OnPointerMoved(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
};

// DraggableControl.cpp
void DraggableControl::OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    // Go to the Dragging state, which will start the DragItemThemeAnimation.
    Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Dragging", true);
}

void DraggableControl::OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"NotDragging", true);
}

void DraggableControl::OnPointerMoved(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    // dragging implementation here.
}
// DraggableControl.h:
public ref class DraggableControl sealed : public Windows::UI::Xaml::Controls::Control
{
public:
    DraggableControl();
protected:
    virtual void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerMoved(Windows::UI::Xaml::Input:: PointerRoutedEventArgs^ e) override;
};

// DraggableControl.cpp:
DraggableControl::DraggableControl()
{
    DefaultStyleKey = "MyApp.DraggableControl";
}

void DraggableControl::OnPointerPressed(PointerRoutedEventArgs^ e)
{
    // Go to the Dragging state, which will start the DragItemThemeAnimation
    VisualStateManager::GoToState(this, "Dragging", true);
}

void DraggableControl::OnPointerReleased(PointerRoutedEventArgs^ e)
{
    VisualStateManager::GoToState(this, "NotDragging", true);
}

void DraggableControl::OnPointerMoved(PointerRoutedEventArgs^ e)
{
    // dragging implementation here
}

備註

請注意,設定持續 時間 屬性對此物件沒有影響,因為持續時間是預先設定好的。

建構函式

名稱 Description
DragItemThemeAnimation()

初始化一個新的 DragItemThemeAnimation 類別實例。

屬性

名稱 Description
AutoReverse

取得或設定一個值,指示時間軸在完成正向迭代後是否會反向播放。

(繼承來源 Timeline)
BeginTime

取得或設定此 時間軸 應開始的時間。

(繼承來源 Timeline)
Dispatcher

它總是在 Windows 應用程式 SDK 應用程式中回傳 null 。 改用 DispatcherQueue 。

(繼承來源 DependencyObject)
DispatcherQueue

得到 DispatcherQueue 這個物件所關聯的那個。 代表 DispatcherQueue 一個功能,即使程式碼是由非 UI 執行緒發起,也能存取 UI DependencyObject 執行緒。

(繼承來源 DependencyObject)
Duration

取得或設定此時間軸播放的時間長度,不計重複次數。

(繼承來源 Timeline)
FillBehavior

取得或設定一個值,指定動畫在達到有效期間結束後的行為。

(繼承來源 Timeline)
RepeatBehavior

他會觸發或設定這個時間線重複的行為。

(繼承來源 Timeline)
SpeedRatio

取得或設定相對於父節點的速率,該 時間軸中時間的進展。

(繼承來源 Timeline)
TargetName

取得或設定被鎖定控制元件的參考名稱。

TargetNameProperty

識別 TargetName 相依屬性。

方法

名稱 Description
ClearValue(DependencyProperty)

清除依賴性財產的局部價值。

(繼承來源 DependencyObject)
GetAnimationBaseValue(DependencyProperty)

回傳任何為相依屬性建立的基礎值,適用於動畫未啟用時。

(繼承來源 DependencyObject)
GetValue(DependencyProperty)

回傳 DependencyObject 中相依屬性的當前有效值。

(繼承來源 DependencyObject)
ReadLocalValue(DependencyProperty)

若設定了本地值,則回傳依賴性質的局部值。

(繼承來源 DependencyObject)
RegisterPropertyChangedCallback(DependencyProperty, DependencyPropertyChangedCallback)

註冊一個通知函式,用於監聽此 DependencyObject 實例中特定 DependencyProperty 的變更。

(繼承來源 DependencyObject)
SetValue(DependencyProperty, Object)

將相依屬性的局部值設定在 DependencyObject 上。

(繼承來源 DependencyObject)
UnregisterPropertyChangedCallback(DependencyProperty, Int64)

取消先前透過呼叫 RegisterPropertyChangedCallback 註冊的變更通知。

(繼承來源 DependencyObject)

事件

名稱 Description
Completed

當 分鏡 物件完成播放時會發生。

(繼承來源 Timeline)

適用於

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