Lingua

GLES20.GlGetActiveUniform Metodo

Definizione

Overload

GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)

[Android.Runtime.Register("glGetActiveUniform", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)Ljava/lang/String;", "")]
public static string? GlGetActiveUniform(int program, int index, Java.Nio.IntBuffer? size, Java.Nio.IntBuffer? type);
[<Android.Runtime.Register("glGetActiveUniform", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)Ljava/lang/String;", "")>]
static member GlGetActiveUniform : int * int * Java.Nio.IntBuffer * Java.Nio.IntBuffer -> string

Parametri

program
Int32
index
Int32
size
IntBuffer
type
IntBuffer

Valori restituiti

Attributi

Commenti

per android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Si applica a

GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)

[Android.Runtime.Register("glGetActiveUniform", "(II[II[II)Ljava/lang/String;", "")]
public static string? GlGetActiveUniform(int program, int index, int[]? size, int sizeOffset, int[]? type, int typeOffset);
[<Android.Runtime.Register("glGetActiveUniform", "(II[II[II)Ljava/lang/String;", "")>]
static member GlGetActiveUniform : int * int * int[] * int * int[] * int -> string

Parametri

program
Int32
index
Int32
size
Int32[]
sizeOffset
Int32
type
Int32[]
typeOffset
Int32

Valori restituiti

Attributi

Commenti

per android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Si applica a

GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)

Metodo interrotto, ma usato per essere pubblico (b/6006380)

[Android.Runtime.Register("glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", "")]
public static void GlGetActiveUniform(int program, int index, int bufsize, Java.Nio.IntBuffer? length, Java.Nio.IntBuffer? size, Java.Nio.IntBuffer? type, sbyte name);
[<Android.Runtime.Register("glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", "")>]
static member GlGetActiveUniform : int * int * int * Java.Nio.IntBuffer * Java.Nio.IntBuffer * Java.Nio.IntBuffer * sbyte -> unit

Parametri

program
Int32
index
Int32
bufsize
Int32
length
IntBuffer
size
IntBuffer
type
IntBuffer
name
SByte
Attributi

Commenti

per android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Si applica a

GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)

[Android.Runtime.Register("glGetActiveUniform", "(III[II[II[II[BI)V", "")]
public static void GlGetActiveUniform(int program, int index, int bufsize, int[]? length, int lengthOffset, int[]? size, int sizeOffset, int[]? type, int typeOffset, byte[]? name, int nameOffset);
[<Android.Runtime.Register("glGetActiveUniform", "(III[II[II[II[BI)V", "")>]
static member GlGetActiveUniform : int * int * int * int[] * int * int[] * int * int[] * int * byte[] * int -> unit

Parametri

program
Int32
index
Int32
bufsize
Int32
length
Int32[]
lengthOffset
Int32
size
Int32[]
sizeOffset
Int32
type
Int32[]
typeOffset
Int32
name
Byte[]
nameOffset
Int32
Attributi

Commenti

per android.opengl.GLES20.glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte).

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Si applica a