Lingua

GLES30.GlDrawRangeElements Metodo

Definizione

Overload

GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Buffer)

[Android.Runtime.Register("glDrawRangeElements", "(IIIIILjava/nio/Buffer;)V", "")]
public static void GlDrawRangeElements(int mode, int start, int end, int count, int type, Java.Nio.Buffer? indices);
[<Android.Runtime.Register("glDrawRangeElements", "(IIIIILjava/nio/Buffer;)V", "")>]
static member GlDrawRangeElements : int * int * int * int * int * Java.Nio.Buffer -> unit

Parametri

mode
Int32
start
Int32
end
Int32
count
Int32
type
Int32
indices
Buffer
Attributi

Commenti

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Si applica a

GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Int32)

[Android.Runtime.Register("glDrawRangeElements", "(IIIIII)V", "")]
public static void GlDrawRangeElements(int mode, int start, int end, int count, int type, int offset);
[<Android.Runtime.Register("glDrawRangeElements", "(IIIIII)V", "")>]
static member GlDrawRangeElements : int * int * int * int * int * int -> unit

Parametri

mode
Int32
start
Int32
end
Int32
count
Int32
type
Int32
offset
Int32
Attributi

Commenti

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Si applica a