Lingua

Vector3D.Addition Operatore

Definizione

Aggiunge una Vector3D struttura a una Point3D struttura o a un'altra Vector3D struttura.

Overload

Nome Descrizione
Addition(Vector3D, Vector3D)

Aggiunge due Vector3D strutture e restituisce il risultato come Vector3D struttura.

Addition(Vector3D, Point3D)

Converte la struttura specificata dalla struttura specificata Point3DVector3D e restituisce il risultato come Point3D struttura.

Addition(Vector3D, Vector3D)

Aggiunge due Vector3D strutture e restituisce il risultato come Vector3D struttura.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator +(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parametri

vector1
Vector3D

Prima Vector3D struttura da aggiungere.

vector2
Vector3D

Vector3D Seconda struttura da aggiungere.

Valori restituiti

Somma di vector1 e vector2.

Esempio

Nell'esempio seguente viene illustrato come usare l'operatore di addizione in overload per aggiungere due Vector3D strutture.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

Vedi anche

Si applica a

Addition(Vector3D, Point3D)

Converte la struttura specificata dalla struttura specificata Point3DVector3D e restituisce il risultato come Point3D struttura.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator +(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Parametri

vector
Vector3D

Struttura Vector3D utilizzata per convertire la struttura specificata Point3D .

point
Point3D

Struttura Point3D da tradurre.

Valori restituiti

Risultato della conversione in pointvectorbase a .

Esempio

Nell'esempio seguente viene illustrato come utilizzare l'operatore di addizione di overload per convertire una Point3D struttura in base a una Vector3D struttura.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

Vedi anche

Si applica a