Idioma

EntityRecognizerSet.RecognizeEntitiesAsync Método

Definição

Sobrecargas

Name Descrição
RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

Implemente RecognizeEntities iterando contra o pool de Reconhecidos.

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

Implemente RecognizeEntities iterando contra o pool de Reconhecidos.

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

Implemente RecognizeEntities iterando contra o pool de Reconhecidos.

RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

Implemente RecognizeEntities iterando contra o pool de Reconhecidos.

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

Parâmetros

dialogContext
DialogContext

Contexto para o rumo atual da conversa.

entities
IEnumerable<Entity>

se não forem passadas entidades, gerará um TextEntity para turnContext.Activity.Text e gerará entidades a partir daí.

Devoluções

Entity lista.

Aplica-se a

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

Implemente RecognizeEntities iterando contra o pool de Reconhecidos.

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, Microsoft.Bot.Schema.Activity activity, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, activity As Activity, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

Parâmetros

dialogContext
DialogContext

Contexto para o rumo atual da conversa.

activity
Activity

atividade a reconhecer.

entities
IEnumerable<Entity>

se não forem passadas entidades, gerará um TextEntity para turnContext.Activity.Text e gerará entidades a partir daí.

Devoluções

Entity lista.

Aplica-se a

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

Implemente RecognizeEntities iterando contra o pool de Reconhecidos.

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, string text, string locale, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, text As String, locale As String, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

Parâmetros

dialogContext
DialogContext

Contexto para o rumo atual da conversa.

text
String

Texto para reconhecer.

locale
String

local a usar.

entities
IEnumerable<Entity>

se não forem passadas entidades, gerará um TextEntity para turnContext.Activity.Text e gerará entidades a partir daí.

Devoluções

Entity lista.

Aplica-se a