Språk

EntityRecognizerSet.RecognizeEntitiesAsync Metod

Definition

Överlagringar

Name Description
RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

Implementera RecognizeEntities genom att iterera mot Recognizer-poolen.

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

Implementera RecognizeEntities genom att iterera mot Recognizer-poolen.

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

Implementera RecognizeEntities genom att iterera mot Recognizer-poolen.

RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

Implementera RecognizeEntities genom att iterera mot Recognizer-poolen.

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

Parametrar

dialogContext
DialogContext

Bakgrund till den nuvarande vändningen i samtalet.

entities
IEnumerable<Entity>

om inga entiteter skickas in kommer den att generera en TextEntity for turnContext.Activity.Text och sedan generera entiteter utifrån det.

Returer

Entity lista.

Gäller för

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

Implementera RecognizeEntities genom att iterera mot Recognizer-poolen.

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, Microsoft.Bot.Schema.Activity activity, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, activity As Activity, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

Parametrar

dialogContext
DialogContext

Bakgrund till den nuvarande vändningen i samtalet.

activity
Activity

aktivitet att känna igen mot.

entities
IEnumerable<Entity>

om inga entiteter skickas in kommer den att generera en TextEntity for turnContext.Activity.Text och sedan generera entiteter utifrån det.

Returer

Entity lista.

Gäller för

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

Implementera RecognizeEntities genom att iterera mot Recognizer-poolen.

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, string text, string locale, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, text As String, locale As String, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

Parametrar

dialogContext
DialogContext

Bakgrund till den nuvarande vändningen i samtalet.

text
String

text för att känna igen.

locale
String

Plats att använda.

entities
IEnumerable<Entity>

om inga entiteter skickas in kommer den att generera en TextEntity for turnContext.Activity.Text och sedan generera entiteter utifrån det.

Returer

Entity lista.

Gäller för