Språk

Vector3D.Multiply Metod

Definition

Multiplicerar den angivna Vector3D strukturen med den angivna Double strukturen eller Matrix och returnerar resultatet.

Överlagringar

Name Description
Multiply(Double, Vector3D)

Multiplicerar den angivna skalären med den angivna Vector3D strukturen och returnerar resultatet som en Vector3D.

Multiply(Vector3D, Double)

Multiplicerar den angivna Vector3D strukturen med den angivna skalären och returnerar resultatet som en Vector3D.

Multiply(Vector3D, Matrix3D)

Transformerar koordinatutrymmet för den angivna Vector3D strukturen med den angivna Matrix3D strukturen.

Multiply(Double, Vector3D)

Multiplicerar den angivna skalären med den angivna Vector3D strukturen och returnerar resultatet som en Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(double scalar, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Vector3D Multiply(double scalar, System.Windows.Media.Media3D.Vector3D vector);
static member Multiply : double * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (scalar As Double, vector As Vector3D) As Vector3D

Parametrar

scalar
Double

Den skalär som ska multipliceras.

vector
Vector3D

Strukturen Vector3D som ska multipliceras.

Returer

Resultatet av att scalar multiplicera och vector.

Exempel

I följande exempel visas hur du multiplicerar en skalär med en Vector3D struktur.

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)

Se även

Gäller för

Multiply(Vector3D, Double)

Multiplicerar den angivna Vector3D strukturen med den angivna skalären och returnerar resultatet som en Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D Multiply(System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member Multiply : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, scalar As Double) As Vector3D

Parametrar

vector
Vector3D

Strukturen Vector3D som ska multipliceras.

scalar
Double

Den skalär som ska multipliceras.

Returer

Resultatet av att vector multiplicera och scalar.

Exempel

I följande exempel visas hur du multiplicerar en Vector3D struktur med en skalär.

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)

Se även

Gäller för

Multiply(Vector3D, Matrix3D)

Transformerar koordinatutrymmet för den angivna Vector3D strukturen med den angivna Matrix3D strukturen.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Vector3D Multiply(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Matrix3D matrix);
static member Multiply : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, matrix As Matrix3D) As Vector3D

Parametrar

vector
Vector3D

Strukturen Vector3D som ska transformeras.

matrix
Matrix3D

Omvandlingen som ska tillämpas på Vector3D strukturen.

Returer

Returnerar resultatet av transformering av vectormatrix3D.

Exempel

I följande exempel visas hur du använder Multiply metoden för att transformera en Vector3D struktur efter en Matrix3D struktur.

// Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1,matrix1);
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1,matrix1)
' vector Result is equal to (2000, 2000, 2000)

Se även

Gäller för