語言

EntityRecognizerSet.RecognizeEntitiesAsync 方法

定義

多載

名稱 Description
RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

透過迭代 Recognizer 池來實作 RecognizeEntities。

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

透過迭代 Recognizer 池來實作 RecognizeEntities。

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

透過迭代 Recognizer 池來實作 RecognizeEntities。

RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

透過迭代 Recognizer 池來實作 RecognizeEntities。

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

參數

dialogContext
DialogContext

目前交談回合的內容。

entities
IEnumerable<Entity>

如果沒有傳遞實體,它會產生 TextEntity a for turnContext.Activity.Text,然後再從中產生實體。

傳回

Entity 清單。

適用於

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

透過迭代 Recognizer 池來實作 RecognizeEntities。

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, Microsoft.Bot.Schema.Activity activity, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, activity As Activity, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

參數

dialogContext
DialogContext

目前交談回合的內容。

activity
Activity

可識別的活動。

entities
IEnumerable<Entity>

如果沒有傳遞實體,它會產生 TextEntity a for turnContext.Activity.Text,然後再從中產生實體。

傳回

Entity 清單。

適用於

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

透過迭代 Recognizer 池來實作 RecognizeEntities。

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, string text, string locale, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, text As String, locale As String, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

參數

dialogContext
DialogContext

目前交談回合的內容。

text
String

文字識別。

locale
String

使用地點。

entities
IEnumerable<Entity>

如果沒有傳遞實體,它會產生 TextEntity a for turnContext.Activity.Text,然後再從中產生實體。

傳回

Entity 清單。

適用於