Sve.LoadVectorFirstFaulting 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
| 名稱 | Description |
|---|---|
| LoadVectorFirstFaulting(Vector<UInt64>, UInt64*) |
svuint64_t svldff1[_u64](svbool_t 頁,const uint64_t *base) LDFF1D Zresult.D, Pg/Z, [Xbase, XZR, LSL #3] |
| LoadVectorFirstFaulting(Vector<UInt32>, UInt32*) |
svuint32_t svldff1[_u32](svbool_t 頁,const uint32_t *base) LDFF1W Zresult.S, Pg/Z, [Xbase, XZR, LSL #2] |
| LoadVectorFirstFaulting(Vector<UInt16>, UInt16*) |
svuint16_t svldff1[_u16](svbool_t 頁,const 的 uint16_t *base) LDFF1H Zresult.H, Pg/Z, [Xbase, XZR, LSL #1] |
| LoadVectorFirstFaulting(Vector<Single>, Single*) |
svfloat32_t svldff1[_f32](svbool_t pg, const float32_t *base) LDFF1W Zresult.S, Pg/Z, [Xbase, XZR, LSL #2] |
| LoadVectorFirstFaulting(Vector<SByte>, SByte*) |
svint8_t svldff1[_s8](svbool_t 頁,const int8_t *base) LDFF1B Zresult.B, Pg/Z, [Xbase, XZR] |
| LoadVectorFirstFaulting(Vector<Int64>, Int64*) |
svint64_t svldff1[_s64](svbool_t頁,內容int64_t *base) LDFF1D Zresult.D, Pg/Z, [Xbase, XZR, LSL #3] |
| LoadVectorFirstFaulting(Vector<Int32>, Int32*) |
svint32_t svldff1[_s32](svbool_t pg, const int32_t *base) LDFF1W Zresult.S, Pg/Z, [Xbase, XZR, LSL #2] |
| LoadVectorFirstFaulting(Vector<Int16>, Int16*) |
svint16_t svldff1[_s16](svbool_t 頁,const int16_t *base) LDFF1H Zresult.H, Pg/Z, [Xbase, XZR, LSL #1] |
| LoadVectorFirstFaulting(Vector<Double>, Double*) |
svfloat64_t svldff1[_f64](svbool_t 頁,const float64_t *base) LDFF1D Zresult.D, Pg/Z, [Xbase, XZR, LSL #3] |
| LoadVectorFirstFaulting(Vector<Byte>, Byte*) |
svuint8_t svldff1[_u8](svbool_t頁,const uint8_t *base) LDFF1B Zresult.B, Pg/Z, [Xbase, XZR] |
LoadVectorFirstFaulting(Vector<UInt64>, UInt64*)
svuint64_t svldff1[_u64](svbool_t 頁,const uint64_t *base)
LDFF1D Zresult.D, Pg/Z, [Xbase, XZR, LSL #3]
public:
static System::Numerics::Vector<System::UInt64> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address);
public static System.Numerics.Vector<ulong> LoadVectorFirstFaulting(System.Numerics.Vector<ulong> mask, ulong* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> -> System.Numerics.Vector<uint64>
參數
- address
- UInt64*
傳回
適用於
LoadVectorFirstFaulting(Vector<UInt32>, UInt32*)
svuint32_t svldff1[_u32](svbool_t 頁,const uint32_t *base)
LDFF1W Zresult.S, Pg/Z, [Xbase, XZR, LSL #2]
public:
static System::Numerics::Vector<System::UInt32> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address);
public static System.Numerics.Vector<uint> LoadVectorFirstFaulting(System.Numerics.Vector<uint> mask, uint* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> -> System.Numerics.Vector<uint32>
參數
- address
- UInt32*
傳回
適用於
LoadVectorFirstFaulting(Vector<UInt16>, UInt16*)
svuint16_t svldff1[_u16](svbool_t 頁,const 的 uint16_t *base)
LDFF1H Zresult.H, Pg/Z, [Xbase, XZR, LSL #1]
public:
static System::Numerics::Vector<System::UInt16> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address);
public static System.Numerics.Vector<ushort> LoadVectorFirstFaulting(System.Numerics.Vector<ushort> mask, ushort* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint16> * nativeptr<uint16> -> System.Numerics.Vector<uint16>
參數
- address
- UInt16*
傳回
適用於
LoadVectorFirstFaulting(Vector<Single>, Single*)
svfloat32_t svldff1[_f32](svbool_t pg, const float32_t *base)
LDFF1W Zresult.S, Pg/Z, [Xbase, XZR, LSL #2]
public:
static System::Numerics::Vector<float> LoadVectorFirstFaulting(System::Numerics::Vector<float> mask, float* address);
public static System.Numerics.Vector<float> LoadVectorFirstFaulting(System.Numerics.Vector<float> mask, float* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> -> System.Numerics.Vector<single>
參數
- address
- Single*
傳回
適用於
LoadVectorFirstFaulting(Vector<SByte>, SByte*)
svint8_t svldff1[_s8](svbool_t 頁,const int8_t *base)
LDFF1B Zresult.B, Pg/Z, [Xbase, XZR]
public:
static System::Numerics::Vector<System::SByte> LoadVectorFirstFaulting(System::Numerics::Vector<System::SByte> mask, System::SByte* address);
public static System.Numerics.Vector<sbyte> LoadVectorFirstFaulting(System.Numerics.Vector<sbyte> mask, sbyte* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<sbyte> * nativeptr<sbyte> -> System.Numerics.Vector<sbyte>
參數
- address
- SByte*
傳回
適用於
LoadVectorFirstFaulting(Vector<Int64>, Int64*)
svint64_t svldff1[_s64](svbool_t頁,內容int64_t *base)
LDFF1D Zresult.D, Pg/Z, [Xbase, XZR, LSL #3]
public:
static System::Numerics::Vector<long> LoadVectorFirstFaulting(System::Numerics::Vector<long> mask, long* address);
public static System.Numerics.Vector<long> LoadVectorFirstFaulting(System.Numerics.Vector<long> mask, long* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> -> System.Numerics.Vector<int64>
參數
- address
- Int64*
傳回
適用於
LoadVectorFirstFaulting(Vector<Int32>, Int32*)
svint32_t svldff1[_s32](svbool_t pg, const int32_t *base)
LDFF1W Zresult.S, Pg/Z, [Xbase, XZR, LSL #2]
public:
static System::Numerics::Vector<int> LoadVectorFirstFaulting(System::Numerics::Vector<int> mask, int* address);
public static System.Numerics.Vector<int> LoadVectorFirstFaulting(System.Numerics.Vector<int> mask, int* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> -> System.Numerics.Vector<int>
參數
- address
- Int32*
傳回
適用於
LoadVectorFirstFaulting(Vector<Int16>, Int16*)
svint16_t svldff1[_s16](svbool_t 頁,const int16_t *base)
LDFF1H Zresult.H, Pg/Z, [Xbase, XZR, LSL #1]
public:
static System::Numerics::Vector<short> LoadVectorFirstFaulting(System::Numerics::Vector<short> mask, short* address);
public static System.Numerics.Vector<short> LoadVectorFirstFaulting(System.Numerics.Vector<short> mask, short* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int16> * nativeptr<int16> -> System.Numerics.Vector<int16>
參數
- address
- Int16*
傳回
適用於
LoadVectorFirstFaulting(Vector<Double>, Double*)
svfloat64_t svldff1[_f64](svbool_t 頁,const float64_t *base)
LDFF1D Zresult.D, Pg/Z, [Xbase, XZR, LSL #3]
public:
static System::Numerics::Vector<double> LoadVectorFirstFaulting(System::Numerics::Vector<double> mask, double* address);
public static System.Numerics.Vector<double> LoadVectorFirstFaulting(System.Numerics.Vector<double> mask, double* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> -> System.Numerics.Vector<double>
參數
- address
- Double*
傳回
適用於
LoadVectorFirstFaulting(Vector<Byte>, Byte*)
svuint8_t svldff1[_u8](svbool_t頁,const uint8_t *base)
LDFF1B Zresult.B, Pg/Z, [Xbase, XZR]
public:
static System::Numerics::Vector<System::Byte> LoadVectorFirstFaulting(System::Numerics::Vector<System::Byte> mask, System::Byte* address);
public static System.Numerics.Vector<byte> LoadVectorFirstFaulting(System.Numerics.Vector<byte> mask, byte* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<byte> * nativeptr<byte> -> System.Numerics.Vector<byte>
參數
- address
- Byte*