MatrixAnimationUsingPath.IsAdditive 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定一個值,指示目標屬性的當前值是否應該加到該動畫的起始值中。
public:
property bool IsAdditive { bool get(); void set(bool value); };
public bool IsAdditive { get; set; }
member this.IsAdditive : bool with get, set
Public Property IsAdditive As Boolean
屬性值
true如果目標屬性的當前值應該加到該動畫的起始值中;否則,。 false 預設值為 false。
範例
以下範例使用兩個相似 MatrixAnimationUsingPath 的動畫來製作同一個矩形。 第一個動畫 IsAdditive 的屬性設為 false,因此它總是從 (0,0) 動畫起始值開始動畫的矩形。 第二個動畫的目標值相同(設定 PathGeometry 相同),但其 IsAdditive 屬性設定為 true;因此,它會從動畫套用時矩形的位置來動畫。
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions">
<StackPanel>
<!-- The Rectangle that is animated across the screen by animating
the MatrixTransform applied to the button. -->
<Rectangle
Width="50" Height="20"
Fill="Blue"
HorizontalAlignment="Left"
VerticalAlignment="Top">
<Rectangle.RenderTransform>
<MatrixTransform x:Name="myMatrixTransform">
<MatrixTransform.Matrix >
<Matrix OffsetX="10" OffsetY="100"/>
</MatrixTransform.Matrix>
</MatrixTransform>
</Rectangle.RenderTransform>
</Rectangle>
<StackPanel Margin="0,200,0,0" Orientation="Horizontal">
<Button Content="Animate with IsAdditive set to False"
HorizontalAlignment="Left" Padding="5">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<!-- This animation always moves the
rectangle back to (0,0). -->
<MatrixAnimationUsingPath
Storyboard.TargetName="myMatrixTransform"
Storyboard.TargetProperty="Matrix"
Duration="0:0:2"
DoesRotateWithTangent="True"
IsAdditive="False">
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry
Figures="M 0,0 C 35,0 135,0 160,100 180,190 285,200 310,100" />
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Content="Animate with IsAdditive set to True"
HorizontalAlignment="Left"
Padding="5">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<!-- This animation moves the rectangle from
its current position. -->
<MatrixAnimationUsingPath
Storyboard.TargetName="myMatrixTransform"
Storyboard.TargetProperty="Matrix"
Duration="0:0:2"
DoesRotateWithTangent="True"
IsAdditive="True">
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry
Figures="M 0,0 C 35,0 135,0 160,100 180,190 285,200 310,100" />
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</StackPanel>
</StackPanel>
</Page>
備註
相依財產資訊
| Item | 價值觀 |
|---|---|
| 識別碼欄位 | IsAdditiveProperty |
元資料屬性設為 true |
None |
Note
這種依賴性質很特殊,因為它的識別碼欄位來自 AnimationTimeline 並被多個派生類別共享。