語言

Vector3D.Add 方法

定義

為 Vector3D 結構 Point3D 或另一個 Vector3D 結構添加結構。

多載

名稱 Description
Add(Vector3D, Point3D)

將指定的 Point3D 結構轉換成指定的 Vector3D 結構,並以結構形式回傳結果 Point3D 。

Add(Vector3D, Vector3D)

加入兩個 Vector3D 結構,並以結構形式回傳結果 Vector3D 。

Add(Vector3D, Point3D)

將指定的 Point3D 結構轉換成指定的 Vector3D 結構,並以結構形式回傳結果 Point3D 。

public:
 static System::Windows::Media::Media3D::Point3D Add(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Add(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Add (vector As Vector3D, point As Point3D) As Point3D

參數

vector
Vector3D

Vector3D用來翻譯指定Point3D結構的結構。

point
Point3D

要翻譯的 Point3D 結構。

傳回

將 轉換為 pointvector的結果。

範例

以下範例說明如何使用此Add方法將結構轉換為Point3DVector3D結構。

// Translates a Point3D by a Vector3D using the static Add method.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the static Add method.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = Vector3D.Add(vector1, point1)
' vectorResult is equal to (30, 35, 41)

另請參閱

適用於

Add(Vector3D, Vector3D)

加入兩個 Vector3D 結構,並以結構形式回傳結果 Vector3D 。

public:
 static System::Windows::Media::Media3D::Vector3D Add(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Add(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Add (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

參數

vector1
Vector3D

這是第一個 Vector3D 要加入的結構。

vector2
Vector3D

第二個 Vector3D 要加入的結構。

傳回

vector1 和 vector2 的總和。

範例

以下範例說明如何加入兩個 Vector3D 結構。

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

另請參閱

適用於