語言

Vector3D.Multiply 方法

定義

將指定的 Vector3D 結構乘以指定的 Double 或 Matrix ,然後返回結果。

多載

名稱 Description
Multiply(Double, Vector3D)

將指定的純量乘以指定的 Vector3D 結構,並返回結果為 Vector3D。

Multiply(Vector3D, Double)

將指定的 Vector3D 結構乘以指定的純量,並返回結果為 Vector3D。

Multiply(Vector3D, Matrix3D)

利用指定Vector3D結構轉換指定結構的Matrix3D座標空間。

Multiply(Double, Vector3D)

將指定的純量乘以指定的 Vector3D 結構,並返回結果為 Vector3D。

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(double scalar, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Vector3D Multiply(double scalar, System.Windows.Media.Media3D.Vector3D vector);
static member Multiply : double * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (scalar As Double, vector As Vector3D) As Vector3D

參數

scalar
Double

標量要乘以。

vector
Vector3D

結構 Vector3D 會不斷繁殖。

傳回

乘以 和 scalar的結果vector。

範例

以下範例說明如何將純量乘以結構 Vector3D 。

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)

另請參閱

適用於

Multiply(Vector3D, Double)

將指定的 Vector3D 結構乘以指定的純量,並返回結果為 Vector3D。

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D Multiply(System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member Multiply : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, scalar As Double) As Vector3D

參數

vector
Vector3D

結構 Vector3D 會不斷繁殖。

scalar
Double

標量要乘以。

傳回

乘以 和 vector的結果scalar。

範例

以下範例說明如何將 Vector3D 結構乘以純量。

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)

另請參閱

適用於

Multiply(Vector3D, Matrix3D)

利用指定Vector3D結構轉換指定結構的Matrix3D座標空間。

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Vector3D Multiply(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Matrix3D matrix);
static member Multiply : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, matrix As Matrix3D) As Vector3D

參數

vector
Vector3D

Vector3D要轉變的結構。

matrix
Matrix3D

轉換應用於結構。Vector3D

傳回

回傳 轉換為 vector的結果matrix3D。

範例

以下範例說明如何使用此Multiply方法將結構轉換為Vector3DMatrix3D結構。

// Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1,matrix1);
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1,matrix1)
' vector Result is equal to (2000, 2000, 2000)

另請參閱

適用於