語言

CompositionEasingFunction.CreateElasticEasingFunction 方法

定義

建立一個新的 ElasticEasingFunction 實例。

public:
 static ElasticEasingFunction ^ CreateElasticEasingFunction(Compositor ^ owner, CompositionEasingFunctionMode mode, int oscillations, float springiness);
 static ElasticEasingFunction CreateElasticEasingFunction(Compositor const& owner, CompositionEasingFunctionMode const& mode, int const& oscillations, float const& springiness);
public static ElasticEasingFunction CreateElasticEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, int oscillations, float springiness);
function createElasticEasingFunction(owner, mode, oscillations, springiness)
Public Shared Function CreateElasticEasingFunction (owner As Compositor, mode As CompositionEasingFunctionMode, oscillations As Integer, springiness As Single) As ElasticEasingFunction

參數

owner
Compositor

合成器用來創造鬆動功能。

mode
CompositionEasingFunctionMode

一個指定動畫如何插值的值。

oscillations
Int32

int

目標在動畫目的地上來回滑動的次數。

springiness
Single

float

彈簧的硬度。 彈簧值越小,彈簧越剛,每次振盪時彈性強度下降的速度也越快。

傳回

建立的 ElasticEasingFunction 物件。

適用於

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